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  #11  
Old May 15th, 2010, 10:06 PM
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Default Re: New version of catgod for Dom3.20

Quote:
Originally Posted by Evil Dave View Post
Sorry, gents. The pretender files don't contain any mod information nor anything saying how many design points are left.
Thanks for checking for us. Its appreciated.
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  #12  
Old May 29th, 2010, 11:28 PM
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Default Re: New version of catgod for Dom3.20

No wonder, otherwise we wouldn't necessarily have have to see all those "gaah, I created the pretender with the mod (not) on, and now it gives a cheating error!" in CBM/Non-CBM and other games. Mods are only really checked for after a game starts. But good that Evil Dave can confirm this behaviour.
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  #13  
Old May 29th, 2010, 11:57 PM
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Default Re: New version of catgod for Dom3.20

On larger games Ive gotten in the habit of copying the 2h files to another directory and running a false start, then checking to see if there are cheat messages. Much easier that way then having people do a turn then find out someone wants a rollback or will go AI in the first turn
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