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  #11  
Old January 30th, 2003, 08:36 AM
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Default Re: Simultaneous Games

Well couslee dispelled the cheat-on-speed idea.

Why would you say it cheats to know what you've researched?

MEE doesn't take all that into account - it only uses the total score, which may be based on those things, but it has such an invalid formula that I don't think it could be considered cheating.

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  #12  
Old January 30th, 2003, 08:41 AM

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Default Re: Simultaneous Games

Ok, basicly, it looks like the Ai was able to out run my fleet due to it not moving like it should have, it just sat for two days before begining persuit. Why it did that, I don't know I am sure I will get a better replay when I get back to that turn.

The fleet (two ships) what looked like the fleet firing on the AI ship, was actually teensy tiny itty bitty wittle.... ships. the fleet does not move in unison, it moves one ship at a time, one tile at a time. Which in my topic post, is how I said it should be.

The only question remaining, is how come the fleet just sat for a couple of days before moving. this appearance may be due to the reload.
I am getting a better understanding of the mechanics, thanks to all your help.

Edit in:
Oh, the AI does cheat, it has the all seeing A-eye, but it needs that for programming. I have seen the AI make a B-line from 3 systems away and head straight for the only unprotected planet in a fully colonized system, and it's not the closest one. but beyond that, it seems fair enough. The A-eye can't see planetary mines tho. lol FABOOM! which is also part of good programming. one of these days, someone will program a game with an AI search/explore ability but I have not seen it in any games yet. Fog of war is a human problem. That is what makes this so frustrating. you play and think "cool, an AI that don't cheat(not A-eye) and feel good about your purchase and are having fun, then you see something that really looks hokey.

[ January 30, 2003, 06:56: Message edited by: couslee ]
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  #13  
Old January 30th, 2003, 08:47 AM
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Default Re: Simultaneous Games

Quote:
Originally posted by PvK:
Well couslee dispelled the cheat-on-speed idea.

Why would you say it cheats to know what you've researched?

MEE doesn't take all that into account - it only uses the total score, which may be based on those things, but it has such an invalid formula that I don't think it could be considered cheating.

PvK
One of the threads discussed how the AI was able to adjust by reasearching and then modifying its ships to attack human empires without first observing the changes in the human ships first.

And yes, it is probably the total score. But that is still a cheat in games where we humans cannot see the others score.
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  #14  
Old January 30th, 2003, 09:02 AM

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Default Re: Simultaneous Games

Quote:
Originally posted by tbontob:
(1)One of the threads discussed how the AI was able to adjust by reasearching and then modifying its ships to attack human empires without first observing the changes in the human ships first.

(2)And yes, it is probably the total score. But that is still a cheat in games where we humans cannot see the others score.
1. not sure about that. bet it was a good thread.
2. setting are NOT CHEATS you can make the "view all player scores" in the game set up.
some "harder" settings give the AI bounses.
some "harder" settings give the player handicaps.
Not selecting "view all players scores" is one of the second variety.

[ January 30, 2003, 07:03: Message edited by: couslee ]
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  #15  
Old January 30th, 2003, 09:19 AM
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Default Re: Simultaneous Games

There are 30 days a month. Ships move every X days, where X = 30 / movement rate. Watch the stepped movement log to see when all of those ships moved.

If you have formed a fleet, the ships in it move together, not separately. But, if you used shift to select a stack, they appear to move separately. Beware: the shift-selected ships only actually move together on the first turn of a movement order. After that, they move separately. That is why fleeting them is better: it removes some unnecessary micromanagement.
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  #16  
Old January 30th, 2003, 09:26 AM
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Default Re: Simultaneous Games

About movement in ST.
Ships don't move one step, then next ship... until all movement points are used up.
They move on different days depending on their speed.
So a ship with speed 8 moves different days than a ship with speed 5.
Check the FAQ for more accurate info on this, with wich day the different ships move etc.
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  #17  
Old January 30th, 2003, 09:31 AM
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Default Re: Simultaneous Games

Can we stop using ST for simul move? ST means Star Trek. It is confusing.
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  #18  
Old January 30th, 2003, 09:43 AM

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Default Re: Simultaneous Games

I know it's a 30 day log.
At no point during this game have I used shift click to move any ships at all. they were in a fleet, and they moved one at a time, one right after the other. that is why it looked like it was firing on the enemy ship
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Old January 30th, 2003, 09:59 AM

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Default Re: Simultaneous Games

well, that game is hosed. I have 4 AIs all pointing their ships at me, with me in a pocket and them having lt cruisers built and ready to go already, it's nothing more than a mop up.... for the AI. gonna start a new game, only this time the Ai can kiss my *** for a bouns. I am trying to learn the Simu mechanics. not how to deal with a bad start
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  #20  
Old January 30th, 2003, 10:05 AM
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Default Re: Simultaneous Games

Ok... they do indeed appear to move separately. They just move too fast without the animations on, and I hardly ever watch the log. But, the fleet does move into the next sector at the same time in terms of game mechanics and timing.
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