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  #11  
Old March 2nd, 2004, 05:01 PM
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Endoperez Endoperez is offline
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Default Re: heroic heroes

It seems you misunderstood me... But that's no wonder, now that I read my post again. I tried to ask: Would the heroic abilities they (=national heroes) get automatically increase over time even if they weren't in HoF?

[ March 02, 2004, 15:03: Message edited by: Endoperez ]
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  #12  
Old March 2nd, 2004, 05:03 PM
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Default Re: heroic heroes

Quote:
Originally posted by Endoperez:
It seems you misunderstood me... But that's no wonder, now that I read my post again. I tried to ask: Would the heroic abilities they get automatically increase over time even if they weren't in HoF?
I think that is what Pocus had suggested be implemented.
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  #13  
Old March 2nd, 2004, 05:40 PM
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Default Re: heroic heroes

D'oh! It seems "...this ability would always be considered as active (thus increasing with time)" is not clear enough! Teaches me to read other people's Posts again before asking them questions...
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  #14  
Old March 2nd, 2004, 05:46 PM

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Default Re: heroic heroes

Quote:
Originally posted by PDF:
Some nations have worse heroes - for example the Ulm heroes are just knights on Unicorn, this gives them one more attack, woohooh !
are the unicorns not giving recuperation? They should perhaps!
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  #15  
Old March 2nd, 2004, 05:57 PM

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Default Re: heroic heroes

Pocus,

The unicorns do give recuperation. But overall these heroic units are not much different from the black knights you can buy for 140 gold. No so much different that you would miss them.

Oh...one of the heroes is holy-3, wich if you get him and make him your prophet can give you access to fanaticism. But that's only if you get him...and there are other sources of holy-3 priests like some temples and those death amazons.

Overally, my impression of Ulm's heroes is that the nation isn't significantly better with them than without them. (And I haven't played much Black Forest.)

So...taking drain 3 and misfortune 3 seems like a good plan. Until the newer scales.

I liked the old scales and what you could do with point-free order-3, misfortune-3. Mind you...I'm not complaining...I can still have those scales if I choose due to the modding feature. And I still think it would have been nice to balance the scales by adding positive things to the luck side rather than making misfortune increase the percentage of unlucky events.

Of course, the SC mod I think decouples event probability from the order scale. This goes against my concept of order, but obviously my concept of order is less than universal.
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  #16  
Old March 2nd, 2004, 11:04 PM

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Default Re: heroic heroes

It would be nice if you could get really cool heroes with Luck 2 or 3 you couldn't get otherwise, with only mediocre heroes at misfortune.
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  #17  
Old March 2nd, 2004, 11:07 PM

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Default Re: heroic heroes

correction to my prior post...

misfortune has always increased the percentage of events which are unlucky. I meant increase the overall frequency of luck events.
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  #18  
Old March 3rd, 2004, 02:09 AM

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Default Re: heroic heroes

it has more to do with the fact that some nations have weaker heroes than others. Why, you dont enjoy bartholomeus for pythium? It gives you a free 4th level priest, which is rather good, without mentioning the mage expertise.
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  #19  
Old March 3rd, 2004, 02:30 AM
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Default Re: heroic heroes

I may very well never have gotten that one, just the master of the games and the drunken guy on the old lizard, forget his name, neither of whom I truly dig. In any case, a free 4th level priest is almost but not quite the Last thing I need when playing Pythium.
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  #20  
Old March 3rd, 2004, 07:36 PM

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Default Re: heroic heroes

Hero inbalance has always bugged me in Dominions. Many are basically standard mundane commanders, and then some are more powerfull than wizards you can recruit, or even nearly Pretenders themselves.

I'd like to see the mundane heroes made more powerfull, akin to the heroes of greek myth. Where are the dragon slaying, hydra slaying, medusa slaying, minotaur slaying, etc. HEROES of myth? What you get instead are realistic commanders, somewhat better than average. Bleh.

Hmmm, perhaps this would make for a good mod...
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