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January 4th, 2009, 10:29 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Mirror Match Game
I'm keen
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January 5th, 2009, 05:27 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Mirror Match Game
Hmm. Looks like this actually filled up. Shall I make a pretender?
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January 5th, 2009, 02:33 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Mirror Match Game
I'm a bit overloaded atm but I will try to play anyway. I will try to have a pretender worked up by the end of today.
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January 5th, 2009, 08:11 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mirror Match Game
Quote:
Originally Posted by DrPraetorious
I'm going to do a mirror match game. The six positions are *exactly the same* and I'll be using the symmetrical six lands map. It'll be an IP game hosted at Gandalf's server.
The current gen of the mod is here:
http://forum.shrapnelgames.com/showthread.php?t=41453
But I'm going to make some minor tweaks and dump in some spells - they will be blood and death spells that will let you use blood and death on your pretender relatively easily, but there will be no direct changes to the current pretender designs available. The blood spells will summon blood casters, and the death spells will summon death casters who are also undead priests.
Notice that the mod includes a variant of CBM.
Ideally we'd start playing sometime in the week of Jan 5. There are only six slots (and I'm taking one.)
Red - DrPraetorious
Orange - rdjonj (?)
Yellow - qio
Green - Lingchih
Blue - chrispedersen
Purple - Dragar
fabulous pink alternates:
JimMorrison?
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Where are we in this setup? And can you explain a bit about the death and blood - aka - will all pretenders even without death blood paths be able to cast these death/bloods spells you mentioned drp?
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January 5th, 2009, 09:22 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Mirror Match Game
The breakpoints for the blood and death are 4,6 and 8 and 10 points in the respective paths.
4 blood gets you a 1 blood caster/priest for 12 slaves.
6 blood gets you a 2 blood caster who is also either a wizard or witch for 30 slaves.
8 blood gets you a fallen angel for 88 slaves and some research.
10 blood and 4 nature lets you cast Carrion Woods for 90 slaves.
4 death gets you a necromancer, who is a wizard/undead priest 1 for 12 death gems (he's not a heretic and has ice power rather than fire power and slightly different magic). This is a notably better deal than a specter. He's not inanimate or ethereal or anything though.
6 death gets you a risen lord, who is a passable thug/(inanimate) undead priest 2 for 30 death gems. This probably a better deal than a mound fiend, wraith lord or bane lord, but that depends somewhat on your bless.
8 death lets you summon a risen bishop, who is just an inanimate undead priest 3 and only has the one job, for 20 death gems.
10 death and 4 astral lets you open the soul gate for 90 death gems and some research. The various spectral legionaires are replaced with spectral versions of the common national infantry. Enjoy.
If anyone objects I won't add this stuff - I don't intend to use it on my pretender and I'm still playtesting it a bit.
I'm going to post a revised mod wednesday, and start the game Friday or so?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 5th, 2009, 09:34 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Mirror Match Game
Sorry, I think I'll have to bail. I forgot about this game, and ended up subbing permanently in another. This would be one over my limit.
Looks like fun though. I'm sure you can find a replacement.
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January 6th, 2009, 11:04 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mirror Match Game
cool. are there anyother CBM components? Nat heroes, modified pretenders etc?
Should we make pretenders only with your mod (aka, significant variance?)
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January 7th, 2009, 06:19 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Mirror Match Game
There are a few other CBM components built in, yeah. Most of them that are not nerfs are included, I can post specific documentation if-need-be, but most of it shows up in-game.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 7th, 2009, 08:25 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Mirror Match Game
are we looking for a Lingchih replacement? Jim?
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January 7th, 2009, 09:16 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mirror Match Game
It seems that only the rainbow pretenders have the path boost.
Also, it looks as if only the fountain and oracle reflect cbm changes...
is that right?
Do to personal reasons beyond my control, I'm going to have to not join this game. Sorry Dr. P
Last edited by chrispedersen; January 7th, 2009 at 09:36 PM..
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