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June 30th, 2007, 01:29 AM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
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Re: Skaven Nation. Warhammer based.
Really like it so far and look forward to the rest of the units..
Tho id like to see a Grey Seer as possible Pretender choice .. Maybe some kind of ability like various units flocking to the province hes in or if nothing else just make him a basic mage Pretender for thematic reasons
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July 12th, 2007, 02:15 PM
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Private
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Join Date: Nov 2006
Posts: 9
Thanks: 0
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Re: Skaven Nation V0.35 released.
Sombre,
Thank you for the update- this is an excellent mod- the graphics are good too (despite your modesty about their quality) cant wait to see 'Ogre Kingdoms'!
Regards
Brown oak
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July 10th, 2008, 09:22 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
Version 1.0 is up and at them.
If there's a problem let me know.
-- FIX - Skrolk now in hero slot 6
-- TWEAK - Upped some stealth values
-- FIX - Reordered unit ID numbers
-- TWEAK - Seerlord pretender now cheap
-- TWEAK - Warlords autosummon sword armed clanrats rather than stormvermin
-- TWEAK - Rat Ogres lost a claw attack but also have much lower gold upkeep
-- TWEAK - Made eshin shuriken a bit worse in light of the power of poison missiles
-- TWEAK - Added little bit of head prot for eshin troops
-- FIX - No more screaming bell multiheroes
-- CONTENT - Added Cauldron of a Thousand Poxes commander and spell to summon it
-- FIX - Leadership values sorted out
-- CONTENT - Added Skitterleap spell
-- FIX - Changed name and epithet to better suit dominions
-- FIX - Changed .dm name and mod folder name to fit my new conventions
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The Following 2 Users Say Thank You to Sombre For This Useful Post:
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July 10th, 2008, 11:28 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
Sombre your Skaven mod is a work of Dominions art!!!!
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July 11th, 2008, 05:21 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
Yep, Sombre's one of our Forum national treasures.
__________________
You've sailed off the edge of the map--here there be badgers!
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July 11th, 2008, 06:42 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
I have to say I am really, really pleased how well both Ogre Kingdoms and Skaven have turned out. I have probably spent too much time on them rather than doing more Warhammer nations, but I feel like it's worth it when I get feedback or go back and try them myself. Skaven in particular really captured the feel of the race I was after.
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July 12th, 2008, 08:28 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
I really do love what you've done with the Skaven. It just feels so... right.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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January 17th, 2009, 06:24 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: MA Skavenblight 1.0 - get it while it's fecund
Redid preview image. Thanks Shrapnel for your arbitrary filesize limits.
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October 2nd, 2009, 11:27 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: MA Skavenblight 1.0 - get it while it's fecund
Basically the only way to avoid mod conflicts is to use a combiner script or a compilation mod, or mods that were specifically designed to work together.
Other than that, you'll have to fix it yourself. I can't change numbers around to try and avoid conflicts - it's an exercise in futility.
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October 3rd, 2009, 05:58 AM
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Corporal
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Join Date: Aug 2008
Location: Finland
Posts: 57
Thanks: 76
Thanked 10 Times in 7 Posts
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Re: MA Skavenblight 1.0 - get it while it's fecund
I don't think I'll bother to change it. I mostly play this mod in SP, so I can simply ignore it.
Good luck with your Empire mod, by the way
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