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September 13th, 2003, 07:32 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: deadly conditions.
Ok then.
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September 13th, 2003, 07:42 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: deadly conditions.
Oh, dear :0
I' have to forfeit this game then
That killer event occured on my HomeWorld, and it is the not-connected AIC game against low bonused AI...
Anyway, what is the correct formulae for condition changes ? I am 100% certain it was only -20 change.
JLS, may be you should reconsider events.txt settings ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 13th, 2003, 07:59 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: deadly conditions.
Quote:
Originally posted by Imperator Fyron:
Umm... are you sure it multiplies? I could have sworn it adds... must test this again.
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No, I wasn't sure. I assumed that atmospheric imrovement worked the same way value improvement does (and I am quite sure that these facilities do multiply).
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September 13th, 2003, 08:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: deadly conditions.
Nope. VIP adds, not multiplies. This I am certain of (a dozen PBW games of watching them add directly can't be wrong).
[ September 13, 2003, 19:29: Message edited by: Imperator Fyron ]
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September 13th, 2003, 08:44 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: deadly conditions.
Yes, Fyron is right on this one, a VIP on a planet with 0/0/0 and another on a planet with 180/180/180 are as effective, they both add +3% each year to each ressource.
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September 13th, 2003, 09:11 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: deadly conditions.
VIP add in the standard game, they do multiply in a finite resource game though. In that case if you allow the planet to get to zero there is no way to bring it back.
[ September 13, 2003, 20:11: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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September 13th, 2003, 10:28 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: deadly conditions.
Quote:
Originally posted by geoschmo:
VIP add in the standard game, they do multiply in a finite resource game though. In that case if you allow the planet to get to zero there is no way to bring it back.
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yeah, that's what I meant.
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September 15th, 2003, 12:27 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: deadly conditions.
If you destroy the deadly planet and then rebuild a new planet, will the conditions still be deadly?
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September 17th, 2003, 03:07 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: deadly conditions.
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September 17th, 2003, 03:11 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: deadly conditions.
It was with latest AIC file. 4.01 I think.
Medium event has -20, low has -10 effect.
Here is the file:
http://forum.shrapnelgames.com/newup...1062772445.txt
BTW, are you sure you are looking on "planet -conditions change" and not "planet - value change" ?
I NEVER EVER distribute disinformation ! I might make mistakes sometimes, sure, but who don't ?
[ September 17, 2003, 14:18: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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