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  #11  
Old October 7th, 2002, 09:42 AM
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Default Re: Combat problem...

Just a thought:

I think you already checked that there are no fleet commands (no fleet).

Are your ships refits of on older "direct fire" design that was/is set to "optimum" distance ?

I read somewhere in here (and it confirms my own observations) that refits still hold the strategy of the OLD design;

You test with simulator, and get perfect results (correct orders, no refit), but get beat in real combat (old, incorrect orders still lingering).
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  #12  
Old October 7th, 2002, 10:21 AM

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Default Re: Combat problem...

Yea, I don't recall any mention of that bug getting fixed...
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  #13  
Old October 7th, 2002, 02:08 PM
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Default Re: Combat problem...

Gryphin, that idea would probably work. I am pretty sure I can build put together a bunch of missle ships faster than I can do that though.
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  #14  
Old October 7th, 2002, 06:38 PM
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Default Re: Combat problem...

Geo,

I assaulted a planet that had 3 medium weapon platforms. They chewed up 3 BCs but ignored the escorts with plague level 5 (ECM III and Steath III) until it was too late

Too bad it was PBW, I'd love to retry it with planetary napalm.

[ October 07, 2002, 17:39: Message edited by: Wardad ]
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  #15  
Old October 8th, 2002, 01:46 AM

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Default Re: Combat problem...

Geo,
What would happen if you sent in a Fleet with 2 types?
First type:
Huge numbers of BCs configured with:
Master Computer
Engines to get Combat Speed X
1 Direct fire weapon, range 10
All other spaces given to Shields

The second type of your fleet would be:
Enines to get Combat Speed X-2
Weapons of the most effective kind for the task.

Would you be able to create enough "Target Ships" to occupy the WPs untill your "Attack Ships" could Dismantle his forses?
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