.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old December 7th, 2000, 12:01 AM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

I guess I am missing something but what is the advantage of network capability in a game like this? it is turn based not real time. If you have network connection you should have e-mail ability too. I guess I just don't get it.



------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #12  
Old December 7th, 2000, 12:22 AM

James Sterrett James Sterrett is offline
Sergeant
 
Join Date: Feb 2000
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
James Sterrett is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Using email across a LAN can be tricky. 8)

Optimally, you could play a game across a LAN without having to move any of the files yourself.

Reply With Quote
  #13  
Old December 7th, 2000, 10:52 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Two more minor issues:

1.) Resupply should occur after entering a resupply sector not - as it is now - first resuply and then deduct the cost of moving into the sector.

2.) When fighters are launched in strategic combat please list them as every other ship so we can see how many fighters where there and how many where destroyed. At the moment launched fighters are not displayed except you already had a fighter group in your fleet and you launched additional in the battle. In this case the counter for figters is going up correctly.

Does anyone bother and send all the reports off this topic to malfador?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #14  
Old December 7th, 2000, 11:38 AM

jowe01 jowe01 is offline
Corporal
 
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
jowe01 is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Wishlist:
Improve the AI !
Improve the AI !
...
(repeat that a hundred times here)
Reply With Quote
  #15  
Old December 7th, 2000, 12:20 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

I agree with Arc.Smiloid about network play. It would be great to play a game (turnbased or sim) over network and fight the battles in tactical mode. I'd just love to dazzle my friends with my ingenious designs and tactics.

I also think it should cost to repair components. Something seems kind of strange when a ship that has one working component left is repaired to full operational status in one turn with no cost. I mean, it's practically building a new ship that's happening. No biggie, but still.

And I want multiple buildqueues on planets. One for the space yard when built and one for the planet proper. And I want to be able to decide which ships get repaired first if more than one is busted up. SE3 had a quite good system of queues for this. I wonder why it was changed.

[edit]
Come to think of it, I find it strange that a ship can be built on for 4 turns and then the design can be edited and the ship being built will have the edited design when finished. Or a ship that's been built on for 4 turns can be replaced (reorder queue) by a completely different shipdesign and all the work done on the first ship is transferred to the second ship. Also something that couldn't be done in SE3 with the way construction worked there.
[/edit]

I have some ideas on advanced trade, advanced missiles and advanced damage models, but I doubt it's anything we'll see in a patch so I don't know if it's any idea to post them. Would probably require heavy modification of the code.

[This message has been edited by Jubala (edited 07 December 2000).]
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #16  
Old December 7th, 2000, 05:41 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Oh, no problem!

quote:
Originally posted by Tampa_Gamer:
Mephisto - yes, I bother. I periodically take all the bugs/questions/wish-list items and e-mail them to malfador. But it doesn't hurt to have someone else doing it as well.


__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #17  
Old December 7th, 2000, 11:19 PM

Arc.Smiloid Arc.Smiloid is offline
Private
 
Join Date: Nov 2000
Location: Edmoton, AB, CA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
Arc.Smiloid is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Something that just came up in a game I played.

I have a liking to create a heavy carrier and load a space yard on it. This ship becomes the Command Ship and leads every fleet I own. The General idea being that the Command Ship can build fighters and such to keep the fleet strength up.

Lo and behold.. The Command Ship won't move while building ANYTHING. Just strikes me funny, it makes sense for immobile things like space stations.

The Change: Ships can build while moving, unless they are building Bases (or maybe other ships).

I just like the idea of fleets based around one big multi-purpose vessel. (100% Spacefaring races anyone?)
Reply With Quote
  #18  
Old December 8th, 2000, 12:09 AM

Warlord Adamus Warlord Adamus is offline
Corporal
 
Join Date: Nov 2000
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Warlord Adamus is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Arc-That's how it was a while back. Problem was people were building bases, ships, and mines on the move, it was kinda silly. I'm not sure if the code could be manipulated to only build units on the fly, if so MM probably would have done that when they originally fixed it. Being able to replace fighter and troop losses in deep-space might be cool, but I think its too easily abused. As far as that command carrier, try a baseship. It's a bit slower but it can carry many more fighters than a heavy carrier bogged down with a 400kt spaceyard.
Reply With Quote
  #19  
Old December 8th, 2000, 12:16 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

A 'unit factory' (that is, a smaller shipyard that only produces units, not ships/bases) might be saner -- or even, say, specific mine factories, fighter factories, et al.

A full shipyard that can move w/o clearing its queue would be more than a bit abuseable. Even if it can't build while moving, just keep its construction on hold, a shipyard could mostly finish up a heavily-armed Starbase, stop production when it's 1 turn away, cloak, move into enemy territory over a homeworld, uncloak, and resume.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #20  
Old December 8th, 2000, 02:36 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Mephisto - yes, I bother. I periodically take all the bugs/questions/wish-list items and e-mail them to malfador. But it doesn't hurt to have someone else doing it as well.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.