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February 18th, 2008, 07:16 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Has luck been accidentally nerfed...
I haven't noticed anything like that. But I still get way too many bad events with Luck 3...
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February 18th, 2008, 07:38 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Has luck been accidentally nerfed...
Quote:
Edit: unless there is now too many positive events that are restricted to a specific nation.
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May the way restrictions work makes events in general rarer for some nations (ie : when a restricted event is rolled it counts in the max number of event per turn even if not hapening for this nation ?) ? I find really strange to regularly have less than 3 events a turn with more than 20 provinces in my luck 3 / turmoil 2 dominion.
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February 18th, 2008, 07:49 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Has luck been accidentally nerfed...
> when a restricted event is rolled it counts in the max number of event per turn even if not hapening for this nation ?
No, more like: check event - impossible - check event - impossible - ... - give up after 1000 rolls.
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February 18th, 2008, 07:53 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Has luck been accidentally nerfed...
Do you mean when a good event is rolled, if it is nation specific, it's discarded and not replaced? If it still counts against the limit of events per nation per turn, it could explain things.
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February 18th, 2008, 07:55 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Has luck been accidentally nerfed...
Test 1, more to come:
EDIT: This was done in Silent Seas, and by giving both nations some starting provinces.
Code:
dom 6 order 3 prod 1 magic 1
MA Man turn 1 turn 10 turn 20 turn 30
treasury 400 7400 16000 24000
income 820 813 900 900
upkeep 18 18 18 18
gems 0 1 1 1
notes
got 1 free temple before turn 10
dom 6 luck 3 prod 1 magic 1
MA Ulm turn 1 turn 10 turn 20 turn 30
treasury 400 6900 15000 25000
income 700 700 780 444
upkeep 14 36 62 80
gems 0 20 41 89
notes
Sometime between turns 20 and 30, Bogus attacked Ulm's capital.
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February 18th, 2008, 08:32 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Has luck been accidentally nerfed...
Test 2, more to come:
EDIT: This was done in Orania, by giving all nations 9 starting provinces.
Code:
dom 6 Luck 3
MA Arcos turn 1 turn 10 turn 20 turn 30
treasury 400 9800 21000 30000
income 1080 1040 950 780
upkeep 58 58 120 137
gems 0 12 22 42
notes
Had just 6 provinces in the end. One rebellion, one vampire
attack, not sure what the last one did. No plagues in the
capital, income lost was due to province loss.
Had received Whip of Command (constr 4) by turn 20.
dom 6 Order 3
MA Mari turn 1 turn 10 turn 20 turn 30
treasury 400 9600 20000 31000
income 1000 1065 1088 1144
upkeep 14 14 14 14
gems 0 0 0 5
dom 6 Order 3 Luck 1
MA Agartha turn 1 turn 10 turn 20 turn 30
treasury 400 12000 24000 36000
income 1230 1190 1280 1322
upkeep 18 18 18 18
gems 0 0 0 5
Notes:
Started with more farmlands, and an arena site (+25 gp).
If the terrain gave +200 gp/turn, it would've netted 6000 gp by turn 30.
dom 6 Luck 3 Misfortune 1
MA Pangaea turn 1 turn 10 turn 20 turn 30
treasury 400 9700 20000 33000
income 1050 926 1037 996
upkeep 24 35 72 116
gems 0 15 37 82
Notes:
Had just 8 provinces in the end. I spied troglodytes and
militia in one province; if that was the province lost it
would've been The Deepest Cave event and +1 earth/turn
sometime between turns 20 and 30.
Had received Fire Brand (constr 4) by turn 20, and Moon Blade (Constr 6)
by turn 30.
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February 18th, 2008, 08:45 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Has luck been accidentally nerfed...
Endoperez:
I guess you should make a custom map with equal provinces... and you forgot about Order 3 Luck 3. Also dominion spread is important...
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February 18th, 2008, 08:51 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Has luck been accidentally nerfed...
What were Pan's scales? Luck 3 Turmoil 1?
I dunno about the trogs, you can get them without the deepest cave, especially with turmoil scales.
__________________
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http://z7.invisionfree.com/Dom3mods/index.php?
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February 18th, 2008, 09:09 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Has luck been accidentally nerfed...
Final test, I won't bother writing everything out.
Late Age
Arcos, Order 3 Misf 2 Magic 3:
turn 1: 400, +961/turn
turn 30: 27k, +920/turn, 7 gems
Man, Order 3 Luck 3 Drain 3
turn 1: 400, +959/turn
turn 30: 30k, +1064/turn, 55 gems
got Ice Sword (constr 0), Blood Stone (constr 4)
Tien Chi, Order 3 Growth 2 Misfortune 2 Magic 1
turn 1: 400, +1200/turn
turn 30: 38k, +1400/turn, 19 gems
note how much initial placement matters
Agartha, Or 1 Death 1 Luck 3 Magic 1
turn 1: 400, +900/turn
turn 30: 26k, +890/turn, 96 gems
got Owl Quill, Ring of Fire (both constr 2), again note how much initial placement matters
I did notice that during the first ten or so turns, the scales didn't seem to matter as much. I think if there's something wrong, it's just due to the scale spread bug screwing with the result.
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February 18th, 2008, 09:11 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Has luck been accidentally nerfed...
I think you would need to test thousands of turns to make it useful. In one game with Order 3 Luck 3 I got treelord's staff, 2 clams, few more items, also vampire count, barbarians. All in less than 30 turns.
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