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December 4th, 2003, 10:22 AM
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Corporal
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Join Date: Jul 2003
Posts: 134
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Re: What you would like in a Mod
Quote:
Originally posted by Imperator Fyron:
Check out Deathstalkers Mount Mod and AJC Mount Mod.
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Thanks, I'll look for them!
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I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
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December 4th, 2003, 11:22 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
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Re: What you would like in a Mod
adament &P&N modes, ill check them out? thanks,Imperator Fyron.quote:
(C) Combat senser+ECM in, All in one comp.
(D) Combat senser+Multiple tracking ,All in one comp.
Would these just be a 10 kT comp that gives the same levels as the normal components? Or a 20 kT? Or maybe reduced effectiveness? Please specify.
Reply; yea top of the line, reduced size,high effectiveness can be Like in the game STARS they had this bat sencer+ECM+Multiple scanner, all in one . I got it from the travelling alien trader in STARS.
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December 4th, 2003, 11:59 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: What you would like in a Mod
A tricky topic. There are lots of mods that add new features of all sorts, rebalance the game, and pack lots of stuff in. there are a couple that totally change the play style of the game, such as P&N and Porportions. Most of the suggestions below lean toward the "bigger is better, give me more" mentality.
well, those things are hard to make, take a LONG time time and a LARGE number of man hours, and there are already a fair number of them with good support. if people want other odd additions to their P&N or Porportions or Devnull game, or they want to mix and match pieces of other mods into Adamant, then its easy enough to do. I dont think we need to compile a new mod just to satisfy everyones desires for more feature creep.
What I want to seen in a mod, is LESS. A long time ago, Geo had a great mod (dont think it was ever finished) that focused on fighters and drones. capital ship combat was all stand-off, and fighters were of two basic types, space-superiority (anti-fighter / anti-drone / anti-seeker) or bombers (anti-ship / anti-planet). a simple change, down plays or removes alot of the other tech, and totally changes the way the game is played.
Drone Wars (another short, not-quite-polished, Geo Mod) was included on the Gold CD. totally changed the game, simply by removing a bunch of tech areas.
So thats what I want to see more of. Clever ideas that totally change the game. sure, add a few things like scaled mounts or techs from other mods, or incorporate parts of porportions. but dont just make a me-too here-are-a-dozzen-new-tech-areas-and-a-bag-of-chips kind of mod.
think small. think simple. think one or two good ideas that change the game, and dont add in a bunch of other stuff.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 4th, 2003, 05:26 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: What you would like in a Mod
I'd personally want different skin colors of the Jouran race.
Brown skin or blue skin... just so two people can play the same race. I need them to be a different color to fit my RP story.
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December 4th, 2003, 05:45 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: What you would like in a Mod
Quote:
Originally posted by Nocturnal:
quote: Originally posted by Imperator Fyron:
Check out Deathstalkers Mount Mod and AJC Mount Mod.
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Thanks, I'll look for them! http://www.malfador.com/se4mods.html
Although, the latest Version of DMM might not be on there... it is on http://www.spaceempires.net/ though.
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December 4th, 2003, 06:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: What you would like in a Mod
Quote:
What I want to seen in a mod, is LESS. A long time ago, Geo had a great mod (dont think it was ever finished) that focused on fighters and drones. capital ship combat was all stand-off, and fighters were of two basic types, space-superiority (anti-fighter / anti-drone / anti-seeker) or bombers (anti-ship / anti-planet). a simple change, down plays or removes alot of the other tech, and totally changes the way the game is played.
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Have you tried the Rock Paper Scissors mod?
http://www.shrapnelgames.com/cgi-bin...=008609#000000
[ December 04, 2003, 16:24: Message edited by: Suicide Junkie ]
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Things you want:
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December 5th, 2003, 09:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: What you would like in a Mod
Or perhaps the Smoothed Pop Settings "mod" that does one thing: it smooths out the population bonus curve so it is in 1% increments rather than 10% jumps.
Smoothed Pop Settings
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December 5th, 2003, 09:54 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
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Re: What you would like in a Mod
A reason to research the biology tech. Other than planetary weapons, I see no real use in using this technology as it currently stands. In most games, it's about the Last thing I do research.
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December 10th, 2003, 12:01 AM
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Corporal
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Join Date: Apr 2003
Posts: 156
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Re: What you would like in a Mod
a mod that ties in all aspects of combat (ship to ship--fighters-- troops and transports for them--weap mounts etc---and makes them all usefull whether its end game - begining game -or mid game. Also an AI designed to impliment any changes and use them.
[ December 09, 2003, 22:02: Message edited by: Imperial ]
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December 10th, 2003, 12:11 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: What you would like in a Mod
Hehe, never knew it existed. Now that's an original idea!
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