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  #11  
Old June 7th, 2002, 02:32 PM

Taera Taera is offline
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Default Re: Homecoming Game on PBW: Debrief

Im interested.
Is it Gold? (if yes im out)
Is there are still places?
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  #12  
Old June 7th, 2002, 04:36 PM

Stone Mill Stone Mill is offline
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Default Re: Homecoming Game on PBW: Debrief

I'm interested too...

I really like Tesco's idea, about pre-generating and positioning the races.

Players entering the game roll the dice and are assigned a race.

To prevent players from revealing their partner's starting location (via e-mail cheat "I'm located in this system")... When everyone starts they WILL NOT KNOW who their partner is. With every race they meet, they will need to read the race description/history. If they share a common history, you have just found your partner.

Your partner should not have the same shipset or obvious naming convention, and probably should not have the same abilities. Rather, the partners should have COMPLIMENTARY abilities so when they find each other, they can truly work together research/pop exchange/trade.

Each team should be created in this way.

How does that sound?
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  #13  
Old June 7th, 2002, 05:57 PM

Taera Taera is offline
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Default Re: Homecoming Game on PBW: Debrief

Sounds good.
Still, is it GOLD or can be played in 1.49?

If it is gold but everyone who plays has classic SE, can we play it on 1.49?
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  #14  
Old June 7th, 2002, 10:54 PM
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Default Re: Homecoming Game on PBW: Debrief

I have some problems with designing races for everyone and let people pick one themselves.
Because one of the fun things and strategy of this game lies in your race planning. What do you find important in your race

Idea:
What if people can design their on race, but don't know who their partner is, because the gamemaster will write something extra in their backround which discribes from what their homeplanet was (two players from the same homeplanet: BINGO). And that players have to read trough each new race they encounter if that is their partner: if so the MUST ally with each other (because otherwise they can't win!!) and if not they can only make a trade alliances with each other.
Therefore no prearranged partners, you really have to find your partner.
But in this way the idea of common ancester is lost, well...way not two races originated from one planet and they went their on ways and finally meet each other again.

I will sleep and think about this and maybe you all have some comments about this idea.

Good night

Sparhawk

P.s. Taera I already put you on my list of players.
Anyone else wants to join in advange?

I will probaly try to start the game next week .
If I have time, bacuse I'm moving next saterday to my new house.
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  #15  
Old June 7th, 2002, 11:06 PM
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Default Re: Homecoming Game on PBW: Debrief

You could do this. The game owner really shouldn't be a player then, or at least you would want to have a non-involved third party. (I would be willing)

Just have the players all submit their empires as normal. Then this third party person could go through and edit (He'd need the passwords, the reason he shouldn't be in the game) and and "tweak" the descriptions just a little to give them some commonality. If you are playing this on PBW, it would need to be something other than the shipset, cause you can see that from the game info screen.

To be really fair though you should have starting positions so one team isn't on opposite sides of the quadrant while everyone else is right next to each other. But again that could be set up by the non-involved third party and noone in the game would know which way to go to find their ally.

Edit: Actually, you could use shipsets, if everyone agreed to use stock ones and didn't display on the game info screen which they were using and didn't tell anyone which they were using. If more than two people used the same set, the third party person would just ask one of them to switch so you had two of each shipset. But you could use whatever empire name and history you wanted, just leave the bio description alone.

Geoschmo

[ June 07, 2002, 22:09: Message edited by: geoschmo ]
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  #16  
Old June 8th, 2002, 02:23 AM
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Default Re: Homecoming Game on PBW: Debrief

All these ideas sound great and you can definately(sic) count me in.
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  #17  
Old June 9th, 2002, 02:17 AM

Stone Mill Stone Mill is offline
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Default Re: Homecoming Game on PBW: Debrief

If this is 1.49, count me in. (sorry, I don't have Gold yet.)

Also, if you are contemplating a Game Name, such as "Splinters" let us know so we can be on the lookout on PBW.
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  #18  
Old June 9th, 2002, 11:43 AM
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Default Re: Homecoming Game on PBW: Debrief

No, It will be v1.49
And geoschmo it will be great If you are willing to be the third party to create this game, GREAT .
I'm writing the whole game idea now. And I probaly will also send it to this page in a couple of days.
The most things will be the same as I already posted.

Sparhawk

P.s. Gandalph and Stone Mill your are also on my player list. Great, just 6 more people and we have a GO
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  #19  
Old June 9th, 2002, 05:14 PM

Taera Taera is offline
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Default Re: Homecoming Game on PBW: Debrief

1.49? great!!!

Usage of stock races would be welcome by me - i always did like them.
make it simple - choose random races from the list, randomly link them to their partner and then add to the history description that "Long ago the race have been in an alliance with X race" or something like that.
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  #20  
Old June 11th, 2002, 11:46 AM
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Default Re: Homecoming Game on PBW: Debrief

Here it is:

Home coming

Thousand of years have past since the Last galactic war. As a result of this war many races had to leave their home planet searching for new resources and peace.
Some found what they were looking for, other perished.
Those that found a new world mostly lost their high technology and were confined to their new home planet.

Now after hundred of years some races have invented new ways to travel and explore space…

This is a team-based game (5 x 2 teams).
To avoid prearranged teams and races this game is set as followed:

Starting resources: 20000
Starting planets: 1
Home planet value: good
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Custom
Quadrant size: medium
Event frequency: None
Technology cost: Medium
Victory conditions: Team that has 300% more points than second team or team that colonize their home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility, both after 8 years.
Maximum units: 2000
Maximum ships: 500
Computer players: None
Neutral empires: No
Version: 1.49

The game owner (geoschmo) will start the game and will tune every race with one sentence that refers to the home planet where the race originated from.
Every race will have a partner race, which originated from the same planet: your teammate (random).
You can win this game if you and your partner have 300% more points than the next team or colonize your home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility (hint: your race should be able to make warp points)
N.b. you can only win as a team!!
Because all races are scattered over the map, you have to find your partner.
Geoschmo will design a map and put all players somewhere on the map (taking in account the different team players), this will prevent random placement of each player/team-mates.
(Thanks goes to geoschmo, who was willing to be the third party to make this game and let me play this game)

Further Rules:
- Maximum alignment with non-team mates: Trade Alliances!
- Intel is on
- No computer or neutral players

Sparhawk

Note: Because I like to have players who like this idea, please reserve your place through a reply here on this forum.
So we have 10 players who really want to go for it!

The second win conditions is to have a second "clever" way to win, without being the best player in the game (in this way it will be possible to win, even if your are Last)

I will ask Geoschmo to start the game monday (17-6)
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