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August 15th, 2008, 06:13 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
I'll try it now...
everyone wait for v0.30
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 17th, 2008, 08:49 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
V0.40 is out including updated map and R'lyeh as 2nd playable nation
plz test, and give feedback!!!
see the first post for the attachments needed.
Thanks, Aezeal
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 21st, 2008, 01:56 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
A Sci-Fi dominions mod! HURRAH!
Ulmish troops are cute, btw... This mod has potential for epic-fantastic win.
Before leaving the friend's laptop I must add that I destroyed an entire army since the monsters were living in space barges but the territory was planetside.
Last edited by JaghataiKhan; September 21st, 2008 at 02:06 PM..
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July 30th, 2012, 12:34 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Looking at this Mod ATM, some of the starting provinces seems to be brocken.
Edit:
Quote:
Originally Posted by rdonj
The galaxy map can hold as many players as there are large planets. IIRC there are as many races as there are major planets as well, but I could be wrong about that. I'm not exactly sure off the top of my head why some of them instantly die off if that's the case. Insectoids makes sense because they have dying dom. Without their god awake they are quite likely to die the first turn. I can't remember if anyone else has dying dom
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Started a Game with all nations as human players. 3 nations where without capital and units.
Fake Edit:
The insects are supposed to have no capital gem income?
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August 15th, 2008, 08:55 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
Coming soon (V0.40):
PIRATES.. nay even better: ALIEN PIRATE RAIDERS and their captains and their spacestations...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 16th, 2008, 09:17 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
Well things are moving fast.. V0.40 will have MUCH MUCH more than only some indie pirates... they will also have ENSLAVED PIRATES.
ENSLAVED PIRATES?? Who enslaves in dominions 3... can it be...
YES, R'lyeh is back, and in space
so a 2nd race will be coming in the next version of this mod
Why R'lyeh as 2nd race you might ask (or not, I'm talking anyway): Well sprites are the limiting factor in all this work and since I already had sprites for the indie pirates (and the indie aliens) I though why not make those Illithid slaves.. fits the lore perfectly it's what Illithid do in their weekends (and the rest of the week).. and I figured the Illithid wouldn't change much just because they are taking over a galaxy.. so those sprites where also easy to get.
Once I get the Illithid mindblast artillery working (don't ask) the race will be put on the market. (For the fans: yes they will have a void gate.)
So next patch real 1 vs 1 games with 2 completely different nations can be played on the beautifull solar system map.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 17th, 2008, 01:32 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
I'll try to come up with some ideas this week, Aezeal. I've got a few nation ideas floating around in my head, and I'd like to do some space monster graphics.
By the way, if you're doing space pirates anyway, how about...I dunno...Ice Pirates! with robots! Led by Robert Urich! ok maybe that's too far...but, Ice Pirates!
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You've sailed off the edge of the map--here there be badgers!
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August 17th, 2008, 02:29 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
Quote:
Originally Posted by HoneyBadger
I'll try to come up with some ideas this week, Aezeal. I've got a few nation ideas floating around in my head, and I'd like to do some space monster graphics.
By the way, if you're doing space pirates anyway, how about...I dunno...Ice Pirates! with robots! Led by Robert Urich! ok maybe that's too far...but, Ice Pirates!
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Is that a new version of the map? Because it is hilariously awesome!
I've always enjoyed pop culture spoof/reference, like having a hero named Robert Urich (or some derivative thereof), just for the fun of it. One of the human factions could get a Johnny Rico hero too, and so on.
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August 17th, 2008, 06:53 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
New version? The pic you see in the first post is the new map and I've populated it with aliens and space eels.. it seems all the indies are very very much overpowered on this map though, even with the very decent Ulmish troops.
Next version the pirates will come.. they too where very powerfull (indies with 2 10 dmg AP ranged weapons really kill a lot very fast.)
So now the indies have lost a weapon (2 bad for R'leyh though since they use the same fighter .. but Ulm should have the better fighters anyway.. and Ulm pays for it.
R'leyh gets a control space eel spell though.. which should be nice too use
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 17th, 2008, 07:10 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
V0.40 will also feature guest star General Johnny Rico fighting for Ulm as a Hero
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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