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  #11  
Old March 20th, 2001, 10:39 PM

Bluecher Bluecher is offline
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Default Re: The Rage Collective Version 1.0

Hi Kodiak,

I´m in the first half in a game with three AI races against me. I´ve used 3000 racepoints and used the Sergetti3000, the Xichung3000 anf the Rage 3000. I´m second, the Rage are first, then the Sergetti and the Xi chung. I´m using Modpack 1.61, God Emperors Research mod ( very good, btw. ), a AI friendly system ( withhout black holes ) and a slightly modded components file ( only some adjustions , no new tech ) and get my *** kicked by the rage.

I´ve seen two Rage fleets, one with fourteen and one with twentyone ships. The first killed my Borderdefense fleet, and the second killed two of my systems and now really tear through the Xichung. Poor buggers.

My race is psychic, propulsionexperts, political -50%, bonuses to mining, maintenance and intelligence.

Best game I´ve had so far with SEIVand 1.30.
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  #12  
Old March 21st, 2001, 01:04 AM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: The Rage Collective Version 1.0

Thank you all for your responses to this point. I am glad that people are finding the Rage enjoyable (albeit deadly).

I am in the process of testing the fix to the destroyer production issue. I am also fixing a couple of other issues like the fact that in the late game, the Rage will try to build atmosphere converters. Since they are a no-atmosphere race, this is an exersize in futility, so I am going to have them stop doing that.

I am also updating the shipset slightly based on suggestions from John Beech of Universal Shipyards.

If there are any other issues that you see while playing the Rage, please post them here so that I can fix them. I hope to have a new Version ready to roll out in another few days.

Thanks!
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  #13  
Old March 21st, 2001, 01:10 AM

Hydraa Hydraa is offline
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Default Re: The Rage Collective Version 1.0

Do you have a problem with them wanting to strip away the atomsphere of the planets they are on unless they are on gas giants and then it doesn't work.
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  #14  
Old March 21st, 2001, 02:05 AM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: The Rage Collective Version 1.0

quote:
Originally posted by Hydraa:
Do you have a problem with them wanting to strip away the atomsphere of the planets they are on unless they are on gas giants and then it doesn't work.


I was under the impression that it didn't work on any type of planet. If that isn't true then I will leave that in. Have you seen it work?

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  #15  
Old March 21st, 2001, 03:13 AM
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Default Re: The Rage Collective Version 1.0

Atmosphere converters work for none races.

They don't work on Gas Giants because of a hard coded entry not allowing the combination Gas Giant/None.
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  #16  
Old March 21st, 2001, 03:49 AM
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Default Re: The Rage Collective Version 1.0

I stand corrected.

Next question: do any of the modders out there know how to tell the AI that it should only build atmospheric converters if the planet is not a Gas Giant? When I had atmospheric converters in the facility construction file in a full-tech game, the AI was merrily building atmosheric converters on Gas Giants populated with my no-atmosphere Rage.
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  #17  
Old March 21st, 2001, 12:28 PM
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Daynarr Daynarr is offline
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Default Re: The Rage Collective Version 1.0

There is no way you can tell AI not to build atmosphere converters on Gas Giants by standard moding. That will have to be hard coded by MM. I suggest you send him mail with this so that he can fix it in the next patch.
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  #18  
Old March 21st, 2001, 01:12 PM
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Default Re: The Rage Collective Version 1.0

Alpha Kodiak I found a minor error in the General Text file of the rage:
The Last line reads:
Race Opt 3 Adv Trait 3 := Advanced Storage Techniques
It should be not "Adv Trait 3" but "2". This may create an error message (can't find Adv Trait 2) when the computer uses the rage as a random generated empire.
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  #19  
Old March 21st, 2001, 01:16 PM
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Default Re: The Rage Collective Version 1.0

Daynarr even better would be, that the athmosphere converter on a Gas Giant with a race of no athmosphere breathers creates a rock planet with no athmosphere. Otherwise the choice of "no athmosphere" for a race will always have a major handicap.
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  #20  
Old March 21st, 2001, 03:34 PM
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Default Re: The Rage Collective Version 1.0

Alpha, I have a little suggestion regarding rage politics file. If they are gun slinging-murdering-rampaging-no good-easy to PO-toasters they seem to be, they shouldn't be able to go as high as partnership with any race. You may want to cap the to something like trade alliance or non-aggression treaty (like Sergetti and Xi'Chung are). It will be more into their 'mentality'.
You can also consider lowering their political trait to 50% and using points on reproduction (it has most effect for the buck) and maintenance.
BTW. great race, and very nasty opponent.

[This message has been edited by Daynarr (edited 21 March 2001).]
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