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October 19th, 2008, 11:28 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Suggestions for new patch
I would certainly like to keep that they can fight or fire bows, but I wouldn't have to much against it if they couldn't cast spells anymore.
However being able to change the casting order has some other benefits. If you're using a crystal matrix then you want all the slaves casting communion slave before the master in order to get a defensive buff or strong spell cast on the first round.
Also if you combine some mages without a communion it would be a good way to optimize scripting.
For example when an A4 mage casts Storm and A2 mages cast Storm Power after that or a priest blesses all mages before they cast their first spell.
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October 19th, 2008, 01:38 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Suggestions for new patch
Quote:
Originally Posted by Tifone
About the order affecting reverse communions, I feel I should remind you about a conversation of some time ago - where KO said it is possible that in future patches all the communion slaves will be busy catalysing the power of the master, and so be able only to fight if required, not to cast spell.
Nothing certain yet, but I can just agree with this solution, if you ask me. I've always found those a bit of weird.
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I would also support that. But even if that were true, it would be nice to be able to influence casting order.
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October 19th, 2008, 11:20 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Suggestions for new patch
Don't you just love it when something that developers didn't put there on purpose makes the game even better. I think I've used more reverse communions then regular ones so far.
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October 19th, 2008, 02:08 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: Suggestions for new patch
Changes a few days with the demo has made me want:
Open ended random magics for 10% chance paths, i.e. 1 in 100 should get +2 1 in 1000 get +3 (split rather than grouped, I would think) etc. Not important, just whimsical oe consistency.
Starting nation points should be moddable for both SP and MP.
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.
--
Rabe who has the game but hasn't installed yet, for fear of having no life.
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October 19th, 2008, 02:27 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Suggestions for new patch
Quote:
Originally Posted by rabelais
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.
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Both can be done via modding.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 19th, 2008, 02:40 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Suggestions for new patch
That would be kinda neat if Witches and Druids had maybe Healer (20). It's awfully low, would take a good handful of them to even hope to get Disease or Feeblemind off, but it would be a nice reason to actually purchase them.
Also, Enchantresses should be able to Seduce. Meow.
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October 19th, 2008, 03:08 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Suggestions for new patch
The two changes I would like to see is: First, the ability to trade research, and steal it.(Like MoO2) Second: The ability for nations to co-exist in the same province, (using something similar to move and patrol) This order would be move and co-exist. Please note If both parties don't give the order to cooperate, They fight...
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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October 19th, 2008, 02:40 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Suggestions for new patch
Quote:
Originally Posted by rabelais
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
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LA Ulm has sacred Black Templars (and Hochmeister commanders, and Black Inquisition). It also incorporates Black Forest theme of Dom2.
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October 20th, 2008, 12:55 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Suggestions for new patch
Quote:
Originally Posted by Gandalf Parker
But the change of sequence on commanders would have to be temporary for that one turn or mean that the game would have to maintain a list of the preferred order. What is that now? 50,000 commanders?
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I doubt you'd need a list of the preferred order.
The commanders have to be stored now allready in the turn files (of course) - I suspect in some large structure.
All that would be necessary to change the order would be to change the fields of the commanders in that structure which should be doable without need for extra RAM or complicated coding.
Well, of course I might be mistaken with the history of affliction and heroic skills each unit has got, but I'd be willing to try and make an external programm for that if it doesn't make it to the patch and the devs have nothing against it.
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October 19th, 2008, 11:21 AM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: Suggestions for new patch
I think there should be a switch to filter the commanders, whose gems should not be pooled, and even be automatically resupplied as far as they are in laboratory provinces and gems are available.
But for this patch, my pesronal wish is more summons and features for the war underwater. And how about new races like EA machaka or MA Bogarus?
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