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  #11  
Old January 20th, 2005, 01:31 AM
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Default Re: A couple of Component questions...

3) i once made a PDF expaining what every ship component, planet facility does, but it's on spanish, i guess i can translate it, if you are intrested on the file.
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  #12  
Old January 20th, 2005, 01:53 AM
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Default Re: A couple of Component questions...

I do believe that you can lay mines from a cloaked ship. I will have to verify, but I believe you can.
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  #13  
Old January 20th, 2005, 05:05 AM

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Default Re: A couple of Component questions...

Nice thread starting here...New tactical ideas are always a good thing ;-)

Hey EaX...I can speak a little Spanish...maybe you can send me a copy of that PDF to 'jfp3@plantfind.com'? I suspect there's so much game specific jargon in that .pdf it should be easy to read for anyone who's had SEIV installed for more than a month eh? Tell me though...how would you translate Null Space Projector into English anyway? ;-)
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  #14  
Old January 20th, 2005, 05:39 AM
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Default Re: A couple of Component questions...

Simple...'Null Space Projector'.
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  #15  
Old January 20th, 2005, 05:41 AM
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Default Re: A couple of Component questions...

Quote:
Atrocities said:
I do believe that you can lay mines from a cloaked ship. I will have to verify, but I believe you can.
I have done so in one of my PBW games.
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  #16  
Old January 21st, 2005, 04:30 PM
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Default Re: A couple of Component questions...

To summarize even more -- stealth armor is cheap and common, for either the A.I. or people on PBW. If you don't get level 1 sensors up and running, you'll regret it sooner, not later.

The higher level sensors let you see what's happening in nebulas. If one borders your space, they're a good place to see an incoming enemy fleet. You can build fighter bases and ship yard bases and use them against the fleet if you can see it. If the nebula also disrupts shielding, fighter Groups can really rip though those shielded dreadnoughts and stall the fleet.

The cloaking device gives higher cloak levels, but it takes much less research to get level 3 sensors than to get a level 3 cloaking device. So its not a real show stopper. You might get lucky.
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  #17  
Old January 22nd, 2005, 03:49 AM
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Default Re: A couple of Component questions...

hi!, i've sent you the PDF to your mail, if you have any questions ask, i hope you find it usefull, by the way, i think what you mean was how Null space projector is translated on spanish don't?, well... anyway it should be something like Proyector de Espacio Nulo
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If you see a light at the end of a wormhole its a photon torpedo!

You think is such three dimensional way, how small have you become - Borg Queen.

Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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  #18  
Old January 22nd, 2005, 04:37 AM

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Default Re: A couple of Component questions...

Quote:
Alneyan said:
6) All special damage types (Only XXX) bypass all sorts of shields, including Phased Shields. If you are playing SE4 Gold with one of the Last patches, Ionic Projectors are an exception to this rule, as these are stopped by shielding (normal or phased shields).

That is new. So tachyon projector cannons go through all shields hrm?

Brian
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  #19  
Old January 22nd, 2005, 06:31 AM
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Default Re: A couple of Component questions...

Tachyon Project Cannons go through all shields just fine (as Shield Disruptors incidentally).

And while on the topic of shields, they need supplies to work: if your vessel does not have any supply, all shields will fall. Of course, you will have other problems when you run out of supplies, like figuring out how to fire any weapon.
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  #20  
Old January 22nd, 2005, 06:53 AM
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Default Re: A couple of Component questions...

hehehehee...

[Chinese accent]
Supplies! no shields!
[/Chinese accent]

get it?
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