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Amos said:
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(MOO3 being an example. I don't agree with the people who say it's bad, though i admit it's very bug-ridden, what most people percieve as bugs, aren't really)
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I liked parts of MOO3, like tactical combat. But the game was unfinished. You dont release unfinished product like that and then close the shop.
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That's funny, as what finally stopped me from playing it anymore was that all attempts of fan-released patches fro the tactical combat failed. The strategical game is awesome imo, it's just very different from what's common and the manual crap. But if you've read a the guides from the devs and learned how to work with the management AI not against it it works really well. It reduces micromanagement so much the only thing i usually have to do is designate planets to be colonized, set up some building guidelines/select planet designations, and update ship designs. The only real problem in the strategic game is that the AI won't scrap obsolete mines/farms.
The tactical game on the other hand was tragicly bugged, most notably everything evolving around visibility (sensors, ECM and ECCM). The result is that the only two viable lategame setups for ships are one-shot missile launchers that immediately withdraw, or carriers with a lot of point defense. And those bugs were hard-coded and not fixed in the final patch. Ever since that i hate Atarigrames with a passion.
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IMHO all PC games are hobby games. If you want the product bad enough you will pay what ever price is asked. Its called inflation.
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Well, in my view a lot of newer games are more like movies than games. There was a time when you could expect to get 50+ hours of gameplay out of every game released. Nowadays you get stuff like Half-Life 2.