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  #1  
Old April 23rd, 2009, 06:57 PM

thejeff thejeff is offline
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Default Re: Seeking Arrow Test

Very odd that in both "Death Bless" cases not only did fewer scouts get afflictions, but fewer died as well.

Unless the difference isn't statistically significant? Looks like it should be, but that's just a guess.
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  #2  
Old April 23rd, 2009, 07:20 PM
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Default Re: Seeking Arrow Test

Great stuff! If you want to give the Afflictions a more thorough test, I'd recommend using a larger target, like Starspawns, or Pans, perhaps give them all 10 Prot through a mod so standardize the damage.
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Old April 23rd, 2009, 07:44 PM
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Default Re: Seeking Arrow Test

Quote:
Originally Posted by JimMorrison View Post
Great stuff! If you want to give the Afflictions a more thorough test, I'd recommend using a larger target, like Starspawns, or Pans, perhaps give them all 10 Prot through a mod so standardize the damage.
All seeking arrow damage is armour negating. So protection 0 is no different from protection 30.
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  #4  
Old April 23rd, 2009, 07:37 PM
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Default Re: Seeking Arrow Test

Why give 10 prot against an AN arrow? Am I missing something?
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  #5  
Old April 23rd, 2009, 08:02 PM

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Default Re: Seeking Arrow Test

Perhaps he wants hard proof that it really is AN? *shrug*
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  #6  
Old April 23rd, 2009, 10:04 PM
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Default Re: Seeking Arrow Test

Good stuff, Odd that Towershields make no difference as well. Ive wondered if they made any difference with something like Armageddon. If they dont with Seeking Arrow they may not with Armageddon either Although I suppose the difference could be that Seeking Arrows are supposed to be AN and thus I guess with that being the case it makes sense that the shields wouldnt stop them.. *Shrug*
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  #7  
Old April 24th, 2009, 01:12 AM
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Default Re: Seeking Arrow Test

Haha, sorry about that, was a bit distracted and got it in my head they are AP, while I was typing.
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Old April 24th, 2009, 04:27 AM

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Default Re: Seeking Arrow Test

Calahan:

You should get some high HP units to test death bless. You are probably putting that units in .map file anyway, so it will be fast. I think that ethereality would help, but you should check it. And remember - getting twist fate to stick from shroud can be tricky. At least getting the twist fate icon on the unit. You may have to put that unis to the battle first or at least wait one turn before casting arrows.

I remember doing Armageddon tests, increased protection was the best thing to get in that case.
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  #9  
Old April 24th, 2009, 05:35 AM

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Default Re: Seeking Arrow Test

Hmm. That's... enlightening. I've had 'good results' with the death / shroud / arrows combo before, but that's entirely anecdotal, given that my definition of 'good results' here involved 'spending a heap of gems on arrows and encountering afflicted commanders later'.
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  #10  
Old April 24th, 2009, 05:40 AM

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Default Re: Seeking Arrow Test

I agree affliction should be tested with a higher HP unit: the affliction chance is already so high you wouldn't see much change. It would be easiest to see an affliction chance with probability around 50%, although a significant number will be killed by second arrows, so maybe go for a unit with about 20-30HP.
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