.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old September 5th, 2012, 08:35 PM

PriestyMan PriestyMan is offline
Sergeant
 
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
PriestyMan is on a distinguished road
Default Re: Conceptual Balance mod 1.93 released!

right click, then hit extract here
Reply With Quote
  #12  
Old September 5th, 2012, 09:17 PM

parone parone is offline
First Lieutenant
 
Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
parone is an unknown quantity at this point
Default Re: Conceptual Balance mod 1.93 released!

lol. well, that was comically easy. but now i don't see cbm 193 in the preferences section. any ideas?
Reply With Quote
  #13  
Old September 6th, 2012, 05:08 AM

BlanketThief BlanketThief is offline
Corporal
 
Join Date: Nov 2009
Posts: 63
Thanks: 2
Thanked 7 Times in 5 Posts
BlanketThief is on a distinguished road
Default Re: Conceptual Balance mod 1.93 released!

Is CB1.93.dm in your mods folder? If it's in a sub-folder that would be the issue.
Reply With Quote
  #14  
Old September 7th, 2012, 03:14 AM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: Conceptual Balance mod 1.93 released!

I've been encouraged to continue my campaign against Send Hunter Spider. Please consider either making it harder to cast (N4 or N5) or more expensive (4 or 5 gems) or both! Right now it is far too easy to cast and far too cheap, which equates to a low startup cost (boosters) and spammability. I've been on both the sending and receiving end and neither time was it pretty.
Reply With Quote
  #15  
Old September 7th, 2012, 03:32 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance mod 1.93 released!

TheDemon: Okay, you've persuaded me. Thanks.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #16  
Old September 7th, 2012, 04:51 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Conceptual Balance mod 1.93 released!

I like LA Man's constructs - it's a neat theme. I think reducing their immunities to 50% is a good idea - they can still easily be buffed to 100% but it will take some effort.

Following up on Redeyes' comment regarding the colossus I think it might make sense to tone down the stats a bit along the same lines as was done with the grendelkin - it will still be a tank just not as skillful a one. In particular, I would lower the attack to 12 (matching the grendelkin and other SCs like the tart lightning cyclops and titan). Given the research level I think almost all of these will be GoRed so once equipped they will have a good attack score - this helps avoid a situation where they're incredibly hard hitting and also extremely difficult to escape being hit. Again keeping in mind the reasonable cost, reducing the siege bonus and maybe dropping MR a bit also seems reasonable. But the main thing IMO is the attack rating. Generally speaking, I think summons should have either toughness/strength or skill and if they have both, like the ember lord, then they should be priced correspondingly high to reflect that.
Reply With Quote
  #17  
Old September 7th, 2012, 04:43 PM

Scaramuccia Scaramuccia is offline
Corporal
 
Join Date: Sep 2011
Posts: 56
Thanks: 0
Thanked 2 Times in 2 Posts
Scaramuccia is on a distinguished road
Default Re: Conceptual Balance mod 1.93 released!

Some beta code sneaked into release for LA Man.

#selectspell "Summon Bean Sidhe"
#researchlevel 0
#fatiguecost 0
#end

Also I am not sure that this code


#newmonster 3447
#copystats 1769
#copyspr 1769
#descr "Different descr."
#end

#newspell
#copyspell "Summon Shades"
#descr "Different descr."
#researchlevel 1
#pathlevel 0 1
#damage 1769 -- Black Dogs
#restricted 51 -- LA Man
#end

Is needed. The "Tune of fear" comment -broken with enabled spell looks not good too.
Reply With Quote
  #18  
Old September 9th, 2012, 03:15 AM

Tiavals Tiavals is offline
Second Lieutenant
 
Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
Tiavals is on a distinguished road
Default Re: Conceptual Balance mod 1.93 released!

No quickfix yet, I take it?
Reply With Quote
  #19  
Old September 9th, 2012, 12:27 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Conceptual Balance mod 1.93 released!

Well, you could make one. It isn't that hard.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #20  
Old September 10th, 2012, 09:54 AM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Conceptual Balance mod 1.93 released!

My own quickfix based on the bugs found here:
http://z7.invisionfree.com/Dom3mods/...?showtopic=991

The only ones i did not fixed was the lack of description on the Summon Shades spell and the added pretender points on the Arch Seraph (no idea how to fix this last).

This is only my personal quickfix to play CBM.... i recommend you to wait for the "official" quickfix from llamabeast...
Attached Files
File Type: zip CB1.93_qfx.zip (135.8 KB, 176 views)
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
The Following User Says Thank You to Makinus For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.