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October 11th, 2006, 04:15 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Ermor AE findings
In my experience, banishment is good enough to make some of the weaker reanimation spells obsolete. The AI seems to really like priests, so ye olde skelly spammer strategy might have to be retired.
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October 11th, 2006, 11:10 AM
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General
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Join Date: Nov 2000
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Re: Ermor AE findings
Quote:
PDF said:
But apart from the new gold issue I'd rather think it's less potent now than in Dom2, just because Banishment is more powerful than before.
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With 2.5 times as much gold flowing around, giving Ermor access to more resources is also necessary to maintain balance.
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October 11th, 2006, 01:47 PM
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General
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Join Date: Jun 2003
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Re: Ermor AE findings
Quote:
PDF said:
and that I don't know where the ex-Unholy sites went !
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So all the unholy sites have been removed from the game ?
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October 11th, 2006, 01:53 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Ermor AE findings
Inkpot End is still there at least.
Maybe the other ones too but you can find them only with Acashic Records. Or they might all be death sites now.
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October 11th, 2006, 02:37 PM
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Major General
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Join Date: Aug 2000
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Re: Ermor AE findings
Late-era Ermor running into late-era R'lyeh might be pretty ugly, especially underwater.
R'lyeh Dreamlands dominion has a variety of odd effects, including letting R'lyeh run around with a large number of free H1 priests, of whom quite a few will eventually go insane and prophetize themselves into H3 priests. *Lots* of prophets. And their astral mages can build the Solar Rays spear for any mundane commanders they field.
Then, AE depends on dominion, reanimation, and summons. The latter two require commanders, so any insanity from either the Dreamlands dominion or the use of Void Spectres (which are stealth +25...) can interfere with those.
And AE must bring units with minds to distract the illithids... 3 mounted Mound Kings leading 240 Longdead Horse is an ugly scene, until the illithids all blast the commanders because nobody else is a valid target for mindblasting. Bring extra ghoul-types, wight-types, or ghost-types; the first two are not amphibious, so underwater it's just the ghost-types.
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October 11th, 2006, 04:30 PM
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Colonel
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Join Date: Apr 2002
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Re: Ermor AE findings
Quote:
Teraswaerto said:
Inkpot End is still there at least.
Maybe the other ones too but you can find them only with Acashic Records. Or they might all be death sites now.
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IIRC Inkpot End is and always had been a Death site...
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October 11th, 2006, 04:38 PM
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Lieutenant General
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Re: Ermor AE findings
IIRC Inkpot End was never hidden site so it doesn't really matter if it was unholy or death.
Also, there can be only one Inkpot End on the map.
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October 11th, 2006, 04:39 PM
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Corporal
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Join Date: Jun 2006
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Re: Ermor AE findings
Anyone notice that undead commanders like bane lord start moving slower when you equip heavy armor on them.
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October 11th, 2006, 05:25 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Ermor AE findings
AE Ermor looks very good in Doms 3. also, I only had 2 games with them so far, because I am very busy in these days. Graeme is correct, Ermor can be countered, and their early game is not so great. If Ermor is played correctly, it can be one of the best nations. I will show you in some TCP/IP games, when I will have some damned time to play finally.
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