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  #1  
Old October 11th, 2006, 04:15 PM
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Default Re: Ermor AE findings

In my experience, banishment is good enough to make some of the weaker reanimation spells obsolete. The AI seems to really like priests, so ye olde skelly spammer strategy might have to be retired.
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  #2  
Old October 11th, 2006, 11:10 AM
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Default Re: Ermor AE findings

Quote:
PDF said:
But apart from the new gold issue I'd rather think it's less potent now than in Dom2, just because Banishment is more powerful than before.
With 2.5 times as much gold flowing around, giving Ermor access to more resources is also necessary to maintain balance.
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  #3  
Old October 11th, 2006, 01:47 PM
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Default Re: Ermor AE findings

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PDF said:
and that I don't know where the ex-Unholy sites went !


So all the unholy sites have been removed from the game?
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  #4  
Old October 11th, 2006, 01:53 PM
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Default Re: Ermor AE findings

Inkpot End is still there at least.

Maybe the other ones too but you can find them only with Acashic Records. Or they might all be death sites now.
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Old October 11th, 2006, 02:37 PM
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Default Re: Ermor AE findings

Late-era Ermor running into late-era R'lyeh might be pretty ugly, especially underwater.

R'lyeh Dreamlands dominion has a variety of odd effects, including letting R'lyeh run around with a large number of free H1 priests, of whom quite a few will eventually go insane and prophetize themselves into H3 priests. *Lots* of prophets. And their astral mages can build the Solar Rays spear for any mundane commanders they field.

Then, AE depends on dominion, reanimation, and summons. The latter two require commanders, so any insanity from either the Dreamlands dominion or the use of Void Spectres (which are stealth +25...) can interfere with those.

And AE must bring units with minds to distract the illithids... 3 mounted Mound Kings leading 240 Longdead Horse is an ugly scene, until the illithids all blast the commanders because nobody else is a valid target for mindblasting. Bring extra ghoul-types, wight-types, or ghost-types; the first two are not amphibious, so underwater it's just the ghost-types.
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  #6  
Old October 11th, 2006, 04:30 PM

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Default Re: Ermor AE findings

Quote:
Teraswaerto said:
Inkpot End is still there at least.

Maybe the other ones too but you can find them only with Acashic Records. Or they might all be death sites now.
IIRC Inkpot End is and always had been a Death site...
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  #7  
Old October 11th, 2006, 04:38 PM
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Default Re: Ermor AE findings

IIRC Inkpot End was never hidden site so it doesn't really matter if it was unholy or death.

Also, there can be only one Inkpot End on the map.
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Old October 11th, 2006, 04:39 PM

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Default Re: Ermor AE findings

Anyone notice that undead commanders like bane lord start moving slower when you equip heavy armor on them.
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  #9  
Old October 11th, 2006, 05:25 PM

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Default Re: Ermor AE findings

AE Ermor looks very good in Doms 3. also, I only had 2 games with them so far, because I am very busy in these days. Graeme is correct, Ermor can be countered, and their early game is not so great. If Ermor is played correctly, it can be one of the best nations. I will show you in some TCP/IP games, when I will have some damned time to play finally.
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