Re: Why no destroyers?
Well, there is always the possibilty of using the basic games mechanics to create a more detailed, longer lasting game. Such as destroyers, land aircraft being able to attack adjacent islands(actually being able to use long range bombers for the USA), fleets meeting halfway between islands and fighting for the priviledge of continuing on to their destination or the possibility of being destroyed or turned back(like RISK 2 does with its simultaneous movement), the ability to change the number of aicraft in each group, research and technology, the ability to choose your own reinforcements, etc.....
A game that would fall somewhere between this game and those other games that require you to keep track of everything.
Last edited by ScottWAR; January 1st, 2009 at 05:42 PM..
|