|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
August 3rd, 2023, 04:48 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: Omaha Beach - Scen #9
Shameless self plug:
What you COULD do, if the scenario is bugged for now, is going into the Campaigns and Scenarios forum and download my Redux 29th Infantry Campaign.
The first scenario is about the Omaha Landings, but you can deploy your own force and the map is more accurate (made with the satellite data conversion tool that was not available back when scenario 9 was created).
Also, I still need testers because the campaign is WIP.
|
August 3rd, 2023, 11:29 AM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 35
Thanks: 19
Thanked 12 Times in 9 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Ts4EVER
Shameless self plug:
What you COULD do, if the scenario is bugged for now, is going into the Campaigns and Scenarios forum and download my Redux 29th Infantry Campaign.
The first scenario is about the Omaha Landings, but you can deploy your own force and the map is more accurate (made with the satellite data conversion tool that was not available back when scenario 9 was created).
Also, I still need testers because the campaign is WIP.
|
Hi Ts4EVER!
I've a little time.
I can test your scenario.
I'm going to dwnload it.
See you later.
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|
August 3rd, 2023, 05:28 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Ts4EVER
Shameless self plug:
What you COULD do, if the scenario is bugged for now, is going into the Campaigns and Scenarios forum and download my Redux 29th Infantry Campaign.
The first scenario is about the Omaha Landings, but you can deploy your own force and the map is more accurate (made with the satellite data conversion tool that was not available back when scenario 9 was created).
Also, I still need testers because the campaign is WIP.
|
Yes, and one possibility for you is to create a standalone Omaha scenario from that campaign that we can add to the game
|
August 3rd, 2023, 08:27 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Second-Maître Laurent
DRG, probably you've found the issue.
Have you a solution?
|
Not yet. That symbol it's showing indicates that for whatever reason that scenario is trying to load a terrain tile that it should not be which tells me there is info locked in the DAT file that should not be there and it's probably connected to the conversion to Windows from DOS. All it takes is one number
That example shows three ways that map edge can be seen. There should ONLY be two. If green tiles are showing there the problem is revealed
The "good news" from my POV is in my one experience with this reloading the game from the Auto save after the game shuts down SEEMS TO solve the problem..........that and the fact that Tom never reported an issue with it when he played it from both sides for his review
If anyone else has the time play it out and let me know if it shuts down either at the end of turn 5 or the beginning of turn 6 and if it does then does restarting the auto-save let you continue playing.
From what I can see the scenario is 99.9% intact. I need to test more but if you see green on the west map edge avoid scrolling the map so that the upper left corner is displayed and if it does shut down simply restart using the autosave
EDIT
I started a new version of this AI vs AI then changed it to Human vs Human on a restart and turned off all of the Computer-controlled units I could and I am now on turn 10.. the west map edge only shows grey and the game has not shut down
Thinking now it's one sequence of events that triggers this and sometimes it happens and sometimes it does not which is why it didn't happen to Tom turning his testing review. The "trick" is finding the trigger but FOR SURE the "tell" that the issue is in play is if you see some green tiles on the west map edge
EDIT 2
It's back........ turn 12
but the red and yellow symbol is not so it did not crash
Once the green edge shows up EDIT clearing smoke ( U ) will remove the green but so far I have found the green edge itself is not the cause of the crash but it's likely whatever sequence of code that puts that symbol on the map that does
BUT
It does seem that if it happens just start the game again with the autosave and you can continue on
Last edited by DRG; August 4th, 2023 at 12:03 PM..
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
August 13th, 2023, 01:36 PM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 35
Thanks: 19
Thanked 12 Times in 9 Posts
|
|
Re: Omaha Beach - Scen #9
Okay. So I've started again this scenario, saving turn after turn in a new slot each tile (1 turn, 1 slot).
Arriving at the end of turn 5, I've turn off smoke, saved again my game. turned off the game and restart. miracle: I'm arrived on turn 6... with a lot of green on the left of the screen. But I'm on turn 6: victory!
Thanks for your help and I hope this issue will be settled for the next upload!
Cautious as a snake walking on eggs, I'm goein to continue to save the game, turn after turn (for this issue appear on turn 12 again).
So, guys, you're are superguys (better than superman ).
So long and good speed!
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|
The Following User Says Thank You to Second-Maître Laurent For This Useful Post:
|
|
October 2nd, 2023, 06:30 AM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: Omaha Beach - Scen #9
Hi,
Just came across this thread and I have the same problem with the game crashing. It seems to happen in long, large scenarios (large army, large map) when the green hexes on the left of the map appear. I play a lot of AI vs. AI. Sometimes restoring from the last save game helps, sometimes not. The 'clear smoke' function gets rid of the green hexes on the left but they come back as soon as smoke appears.
It happens on all the big scenarios I've played in the last couple years, since the upgrade before this last one. I like to make changes to scenarios, like a "what if" situation, and have the PC play itself so I figured the changes were to blame before I saw this thread.
I just thought I'd let you know in case it helps.
__________________
"The beatings will continue until morale improves!"
|
The Following User Says Thank You to Beeg For This Useful Post:
|
|
August 3rd, 2023, 11:12 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: Omaha Beach - Scen #9
I noticed that the buggy terrain appears on the map edge only after smoke has first appeared on the map. Everything is just fine till smoke/flame is added.
If you press "U" to clear smoke, then the grass hexes that overwrite grey map edge ones go away again, until you press U again or new smoke arrives - triggering the global "show smoke" flag.
Now - if you clear smoke and then hit end turn, and no new smoke arrives - you might be able to make it through the turn end. However Don's solution of saving, exiting the game and restarting again is a much better solution here. Especially if you see some garbage map hexes that aren't green grass at the LHS of the map - like that red blob!.
So the problem seems to be related to the smoke, likely an index or a pointer out of bounds (?) - and the very large map with loads of toys on it - I'll need to debug that when I find the time. If it is (hopefully) in some small part then hopefully I can put some guard code into whatever is doing this and pointing off into the map array(s) which likely are declared just after the smoke one in memory. (If the game had been programmed in say Pascal, rather than C++, then that language would have thrown an array out of bounds error "hissy fit", C++ simply assumes that the programmer fully intended to do whatever daft thing it's told to..)
|
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
|
|
August 3rd, 2023, 11:25 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: Omaha Beach - Scen #9
Andy is absolutely correct. That green shows up when smoke is present. Pressing U gets rid of the smoke AND the weirdnesses along the western edge. So with this scenario I would suggest clearing smoke before ending your turn MIGHT "solve" the problem until we can (.... Maybe) figure out how to stop it
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
August 4th, 2023, 09:31 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: Omaha Beach - Scen #9
Oh I will absolutely do that when the campaign is finished. In fact, I did that with the original version, so those scenarios already ingame could be replaced by the new ones with the satellite based maps.
|
The Following User Says Thank You to Ts4EVER For This Useful Post:
|
|
October 2nd, 2023, 09:35 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: Omaha Beach - Scen #9
I think in furure in cases like this where the game is crashing for people we need to see details of their computer and memory and info on what else may have been going on at the same time
Also....... saying things like "It happens on all the big scenarios I've played in the last couple years" Just that does not help us without examples of what scenarios were being played and how they were being played ( AI vs Human or AI vs AI )
What this thread amounts to is TWO (2) players have noticed a problem on a thread that has 877 (to date) views AND we have a player would has now playtested 624 scenarios ( from BOTH SIDES ) and he has not reported a problem
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|