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  #11  
Old October 26th, 2004, 02:20 PM
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Default Re: What is a golem?

Naah, Cyclops was too expensive. I would have to take Cold 2 or 3, and that would put the Cyclops at disadvantage. Production AND Magic severely limit the scales you can take down. Dragon was somewhat cheaper, and immune to cold, but it was hard to expand rapidly and research fast when your only ressearcher is a dragon... and I had to dump Earth 4, so the Vanir took hit from cold instead.

I tried Caelum, and they have Son of Niefel. He seems to be best chassis for Water9-Earth4. Temple Guards rock, a frontline of 7 of them held heavy cavalry of the first farmlands I took, and I think they even killed most of them. Unfortunately, my prophet was on 'hold' rather 'hold and cast', so they weren't blessed... I lost 2.

Still, Claymen are quite weak as they have bad def and even less prot I thought. 25 hps don't help much. I don't think W9E4 for claymen and uber-Temple Guards are competitive enough in serious multiplayer. If I could take him with Vanheim it could be worth it... Anything with W9 and Vanir can't totally suck!
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  #12  
Old October 26th, 2004, 02:49 PM
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Default Re: What is a golem?

meh. even though it sounds cool, 50 pts for golem cult and forced production scales hardly seems worth it; especially since the real gain occurs only on defense.

on the positive side, having wasted all those points, you have a better chance of needing them defensively...
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  #13  
Old October 26th, 2004, 03:03 PM
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Default Re: What is a golem?

Quote:
Endoperez said:
Anything with W9 and Vanir can't totally suck!
When trying Golem Cult with Vanheim I'd rather take advantage of the required high production to use Einheriar instead of Vans as my main shock troops. They're truly awesome troops, especially when you have mages who can enhance their lethality even further with spells like Weapons of Sharpness, Strength of Giants, etc. And don't forget to give each army commander his Staff of Storms. W9 isn't a requirement, what you really need is a strong econ to push the research fast, and preferably a high dominion strength.
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  #14  
Old October 26th, 2004, 03:09 PM
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Default Re: What is a golem?

Quote:
archaeolept said:
meh. even though it sounds cool, 50 pts for golem cult and forced production scales hardly seems worth it; especially since the real gain occurs only on defense.
Not only in defense. A teleporting Golem, a squad of flying Iron Dragons will still have increased hitpoints when they land in enemy territory. It take several turns for their hitpoints to go down to normal in enemy dominion.
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  #15  
Old October 27th, 2004, 04:50 AM
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Default Re: What is a golem?

Quote:
Endoperez said:
Naah, Cyclops was too expensive. I would have to take Cold 2 or 3, and that would put the Cyclops at disadvantage. Production AND Magic severely limit the scales you can take down. Dragon was somewhat cheaper, and immune to cold, but it was hard to expand rapidly and research fast when your only ressearcher is a dragon... and I had to dump Earth 4, so the Vanir took hit from cold instead.

I tried Caelum, and they have Son of Niefel. He seems to be best chassis for Water9-Earth4. Temple Guards rock, a frontline of 7 of them held heavy cavalry of the first farmlands I took, and I think they even killed most of them. Unfortunately, my prophet was on 'hold' rather 'hold and cast', so they weren't blessed... I lost 2.

Still, Claymen are quite weak as they have bad def and even less prot I thought. 25 hps don't help much. I don't think W9E4 for claymen and uber-Temple Guards are competitive enough in serious multiplayer. If I could take him with Vanheim it could be worth it... Anything with W9 and Vanir can't totally suck!
If you are going Clayman you're better of with Atlantis-Nereid with Water9. Earth sites are suprisingly common underwater and you just need 50 of them for her to start cranking them out by the dozen.

In the MP game where I went "clay" I had two armies with about 400 Claymen in each. Sadly I didn't use Golem Cult and the small force (around 80 Claymen and 20 casters) in my capitol didn't Last against the massive amount of undead the Orchish Empire threw against me. With twice the HP (dom 10 in HQ) and with a few other "golemish" bodyguards things would have been different.
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  #16  
Old October 28th, 2004, 12:09 PM

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Default Re: What is a golem?

I've been focusing on early golem production w/ Machaka still. Currently using F4W4A4 Son of Sun to expand quickly and the cultures nature and earth gems for Lumber and Crusher constructs. They're good damage sinks, even if they don't attack that accurately. I had good sucess w/ a W2E9 cyclops where I rushed to E6 for Statues which seem far better.

Corpse Man Construction does not produce golems.

Rylen
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  #17  
Old October 28th, 2004, 01:38 PM
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Default Re: What is a golem?

I have had great fun with W9E4 Daughter of Land and Machaka. She can pump out quite a number of claymen, has high starting dominion and generates her own gems! A simple Water Sword gives her defence of 16 which becomes almost 18/19 (?) without shield. Hide/Eye shields have 0 enc. and can be done with national gems, but earth shields would work too, esp. after she can Summon Earthpower. And Ironskin with a shield (weightless tower shield, IIRC) gives her nice protection.

Next, I will try... dual W9E9 Daughter of River!
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  #18  
Old October 28th, 2004, 02:06 PM
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Default Re: What is a golem?

Ah, pity... I can afford to take W9E9 with Golem Cult. E9W4 or smthng Cyclops could be interesting, still.
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  #19  
Old October 29th, 2004, 07:53 PM

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Default Re: What is a golem?

Well, what's the answer? What things are golems?
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  #20  
Old October 30th, 2004, 02:43 AM

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Default Re: What is a golem?

Golems are constructed beings that are endowed with a certain level of intelligence.

Edit: Oops! I thought you were asking for a definition. I dont know the official list of whats a golem and whats not. :}
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