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January 23rd, 2001, 08:57 AM
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Corporal
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Re: Way TOO Intelligent
DirectorTsaarx wrote:
quote: One way to implement part of this would be adding the "Combat To Hit Offense/Defense Plus/Minus" factors to the various sensor components. Then a ship on passive would be harder to hit in combat, ships on active would be easier, etc.
I posted about a system to base to hit values off of the sensors a ship carried. If you dig back around 10 days or so (less than 20 for sure) you could check it out. I think it is the only topic I've started so far and mentions to hit in the subject.
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January 23rd, 2001, 09:19 PM
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Major
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Re: Way TOO Intelligent
Zanthis: now that you mention it, I remember reading it; at the time, I was tired & didn't have time to think about it, so I don't remember any details. I'll have to go searching for it now...
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January 23rd, 2001, 10:37 PM
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Sergeant
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Re: Way TOO Intelligent
quote: Hidden WP:
Could easily be an option. Could actually be a three choice option:
1) Normal WPs
2) All WP outside your home system hidden
3) All WP hidden
Anyone here familiar with the Fading Suns universe from holistic Design? They're universe has these big gargoyle-encrusted warp gates at the edge of many, many systems. Sending the proper signal to them (I think with radio waves, but I'm not certain) in the presence of a huge mass (the gates and most races who have reverse engineered the tech use contained singularities for this, one race uses contained, artificial stars) opens the gate to another gate. The trick is that many people don't know all the keys to each destination. So one noble house might be able to take the gate from planet at to planets B, C, and D, while house 2 can take it to c, d, e, f, and g. Unless they share data (not done in this universe except in the most extreme circumstances) or use a device to track another's ship, noble house 1 just can't use the gate as well as their rival can.
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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January 24th, 2001, 03:19 AM
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Private
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Re: Way TOO Intelligent
quote: Originally posted by Barnacle Bill:
Passive sensors detect some sort of energy emmission.
<snippage>
SE4 ships change course instantaneously, and lose speed when they lose engines. Ergo, they don't use reaction drives.
of course - good point. i plain didn't think about that aspect.
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"Just think of it as Evolution in action" - 'Oath of Fealty', by Larry Niven & Jerry Pournelle.
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Just think of it as Evolution in action - [i]'Oath of Fealty</I]', by Larry Niven & Jerry Pournelle.
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January 24th, 2001, 08:45 AM
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Corporal
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Re: Way TOO Intelligent
Nyx wrote:
quote: Anyone here familiar with the Fading Suns universe from holistic Design? ... The trick is that many people don't know all the keys [for the warp gates] to each destination. So one noble house might be able to take the gate from planet at to planets B, C, and D, while house 2 can take it to c, d, e, f, and g.
Hmm, since you effectively do multi-destination WPs by stacking them...Ok, I wanna be able to make locked WPs. They would require a password to use. Then, in diplomacy, you can trade passwords for different WPs.
Then, I could create a junction system, with a stack of WPs, all locked, and charge other players for passwords. Hmm, also like to be able to change the passwords. I'd want to be selling 1 year passage contracts, not lifetime ones (and I'd hate to have to kill and build a new WP every year to change passwords).
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January 24th, 2001, 07:22 PM
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General
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Re: Way TOO Intelligent
quote: Originally posted by Nyx:
Anyone here familiar with the Fading Suns universe from holistic Design? They're universe has these big gargoyle-encrusted warp gates at the edge of many, many systems. Sending the proper signal to them (I think with radio waves, but I'm not certain) in the presence of a huge mass (the gates and most races who have reverse engineered the tech use contained singularities for this, one race uses contained, artificial stars) opens the gate to another gate. The trick is that many people don't know all the keys to each destination. So one noble house might be able to take the gate from planet at to planets B, C, and D, while house 2 can take it to c, d, e, f, and g. Unless they share data (not done in this universe except in the most extreme circumstances) or use a device to track another's ship, noble house 1 just can't use the gate as well as their rival can.
Well, when MM gets around to implementing Warp GATES as opposed to the 'natural' Warp POINTS that we have now, something like this could be offered as an option. I was thinking that there would be a treaty option to allow an ally to use your warp gates, myself. If treaties were changed to have all sorts of "floating" options rather than the rigid structure that we have now you could give access to resupply depots, or warp gates, or intelligence sharing as you saw fitfor a particular ally. You could even trade DIFFERENT options with your allies! "I'll give you access to my warp gates if you give me access to your resupply depots." Now THAT would be cool!
[This message has been edited by Baron Munchausen (edited 24 January 2001).]
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January 24th, 2001, 08:01 PM
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Corporal
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Re: Way TOO Intelligent
Warp gates could be coded as a combination of Warp point maker / destroyer in one component.
New tech field Spacial manipulation with 5 or 6 levels each leading to a larger component and longer range warp link.
Size 450Kt
Cost vast.
Component can only be used once per turn and all links created are destroyed at the end of the turn.
Adding passwords to individual links would be a bit tricky, coding the component would require development time and add another trash collection loop to the turn process.
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