|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
April 2nd, 2017, 08:22 AM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: War-related phrases ingame
Yes Sir, Corporal Sir! Exactly in this way I will do that. In a few months, my wayward son will not be able to escape the manual. I am also pleased to learn a far better english as the one i learned in school by this task.
Posting phrases is a good idea, will do that when the time is right. Changing them to correct expressions will be no challenge at all. For today, my exercise will be to look in these HTML things of which i have no clue. Manipulating the Manual this way, seems to have many advantages. 2 or 3 days ago i started changing a PDF, that is wasdted time i suppose. wasted.
Have a nice sunday all of you, bye
|
April 2nd, 2017, 09:33 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: War-related phrases ingame
For working with the HTML I have been quite happy with kompozer
http://kompozer.sourceforge.net/
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
April 2nd, 2017, 12:04 PM
|
|
Private
|
|
Join Date: Apr 2012
Location: Larnaca, Cyprus
Posts: 8
Thanks: 4
Thanked 5 Times in 4 Posts
|
|
Re: War-related phrases ingame
Talking about German Military Glossary...
http://usacac.army.mil/cac2/cgsc/car...c/number12.pdf
Klink, Oberst
|
The Following User Says Thank You to oberst_klink For This Useful Post:
|
|
April 2nd, 2017, 12:07 PM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: War-related phrases ingame
So far, these are the Phrases i'm a bit unsure of. That is not i could not suck something out of my fingers, but it would be kind if any War-Pro German could give me a direction.
Shotgun V-Hex
CHQ Link
discarding sabot penetrators
CMG Context: Let's assume you wish to fire only your CMG at the crew.
Tank Platoon
AFVs
Plotting context: Plotting your level bomber
beaten zone context: the ability to create a "beaten zone" of area fire out of their own
bump context: If a unit is at zero height directly behind a 4 high "bump" that is three hexes long
pointed context: They also will be 'pointed' more, losing a 120 experience veteran tank to the AI will give it more 'kill' victory points than a similar tank of 70 experience points.
bereft context: even if granted air strikes now, but at a lower rate than when it is bereft of supporting air.
Dragons Teeth
lump context: advancing Polish lump(s)
baddie Tanks context: just hide if there are any baddie tanks about till the P3s deal with them
LHS Info Panel what does LHS stands for?
Thanks for the kompozer idea, will look at it. These HTML things... i overlooked it, hmmm ..., strg-c strg-v and changing english to german, which i first thought was a easy going, seems a bit uncomfortable. The textpassages are not, not fluid? They are not in one "easy to editable" format. So i thought it might be better to write the whole text in one, one slip? (from the beginning to the end) and then insert all the links and pictures. This way, i would spare a lot of time and we would have multiple clean formats. HTML, PDF etc. And of course it would look the same as now. Nearly the same, cause some passages would be longer or shorter throughout translation.
|
April 2nd, 2017, 12:52 PM
|
|
Private
|
|
Join Date: Apr 2012
Location: Larnaca, Cyprus
Posts: 8
Thanks: 4
Thanked 5 Times in 4 Posts
|
|
Re: War-related phrases ingame
Quote:
Originally Posted by anlubue
So far, these are the Phrases i'm a bit unsure of. That is not i could not suck something out of my fingers, but it would be kind if any War-Pro German could give me a direction.
Shotgun V-Hex
CHQ Link Verbindung zur Kommandozentrale/HQ
discarding sabot penetrators https://de.wikipedia.org/wiki/Wuchtgeschoss#APDS
CMG Context: Let's assume you wish to fire only your CMG at the crew. Bedeutet das man nur mit dem Coaxial MG auf die ausgebootete feindliche Besatzung feuert
Tank PlatoonPanzer Zug
AFVsArmoured Fighting Vehicle - gepanzertes Fahrzeug
Plotting context: Plotting your level bomber Plotting in diesem Fall die Planung für den Angriff der Bomber
beaten zone context: the ability to create a "beaten zone" of area fire out of their own More context needed -- Brauche mehr Info
bump context: If a unit is at zero height directly behind a 4 high "bump" that is three hexes long More context needed -- Brauche mehr Info
pointed context: They also will be 'pointed' more, losing a 120 experience veteran tank to the AI will give it more 'kill' victory points than a similar tank of 70 experience points.
bereft context: even if granted air strikes now, but at a lower rate than when it is bereft of supporting air.
Dragons Teeth Drachenzähne, also die Panzersperren aus Beton
lump context: advancing Polish lump(s)
baddie Tanks context: just hide if there are any baddie tanks about till the P3s deal with them
LHS Info Panel what does LHS stands for? Left-Hand-Side
Thanks for the kompozer idea, will look at it. These HTML things... i overlooked it, hmmm ..., strg-c strg-v and changing english to german, which i first thought was a easy going, seems a bit uncomfortable. The textpassages are not, not fluid? They are not in one "easy to editable" format. So i thought it might be better to write the whole text in one, one slip? (from the beginning to the end) and then insert all the links and pictures. This way, i would spare a lot of time and we would have multiple clean formats. HTML, PDF etc. And of course it would look the same as now. Nearly the same, cause some passages would be longer or shorter throughout translation.
|
You can also email/PM me and I will try my best, Kamerad, to translate it.
Klink, Oberst
|
The Following User Says Thank You to oberst_klink For This Useful Post:
|
|
April 2nd, 2017, 07:39 PM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: War-related phrases ingame
You can also email/PM me and I will try my best, Kamerad, to translate it.
Klink, Oberst
Thanks Kamerad, Private-Oberst Klink Sir!
If Hogan makes you ever trouble, or it's badly running in the camp ... You can count on me!
Looks like I have everything: Dictionary, well explained technical terms, a helpful forum -> Time to lift up my back
P.S. I wanted to send gifts for you, but I had already pressed on Submit Reply.
|
April 2nd, 2017, 01:01 PM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
|
|
Re: War-related phrases ingame
I can't help with the German I'm afraid but can give some "English Translations" which may help a little:
Shotgun V-Hex Victory Hexes "scattered" about as if fired from a shotgun as opposed to in a seven hex group
CHQ Link Radio connection (link) to higher level headquarters
discarding sabot penetrators Modern Armour Piercing ammunition - a metal (Tungsten in wwii) "dart" smaller in diameter than the barrel of the gun fitted with a surrounding case (sabot) which falls away when the projectile leaves the gun increasing the momentum of the penetrating dart (penetrator)
CMG Casement or Co-Axial Machine Gun - a gun mounted in the turret of a tank alongside the main gun and (usually) aimed with it
Tank Platoon - panzerkampfwagen Zug (or just Panzer these days?)
AFVs Armoured Fighting Vehicles. Tanks, etc
Plotting marking where you want the bomber to target
beaten zone context: the ability to create a "beaten zone" of area fire out of their own
bump small hill / hillock
pointed have a higher point value
bereft without
Dragons Teeth concrete blocks to stop vehicle access - "tank traps"
baddie slang for bad person /enemy
LHS Left Hand Side (panel on the left of the screen)
Edit: Sorry beaten to it by a much more helpful post
|
The Following User Says Thank You to scorpio_rocks For This Useful Post:
|
|
April 2nd, 2017, 07:09 PM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: War-related phrases ingame
[QUOTE Edit: Sorry beaten to it by a much more helpful post[/quote]
The higher I appreciate your commitment to help me despite language differences. Have many thanks. It is actually helpful.
|
April 3rd, 2017, 09:31 PM
|
Corporal
|
|
Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
|
|
Re: War-related phrases ingame
Beaten Zone. This is mostly applied to machine guns. When you fire bursts of machine gun fire at a target you have bullets that will hit the target, go past the target, fall short of the target and to some extent some will go left and right. This area is the beaten zone. This gives machine gun/automatic burst type weapons a little bit of an area effect to hit or suppress multiple targets.
In the game this is simulated by having machine gun fire into a hex sometimes (randomly) giving suppression points into adjacent hexes.
|
The Following User Says Thank You to jp10 For This Useful Post:
|
|
April 4th, 2017, 09:37 AM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: War-related phrases ingame
Quote:
Originally Posted by jp10
Beaten Zone... sometimes (randomly) giving suppression points into adjacent hexes.
|
I understand. It is the same technical function principle, our little french bulldog has, during barking.
Last edited by anlubue; April 4th, 2017 at 09:47 AM..
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|