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View Poll Results: What is your cost per time for SE so far?
> $1 / hour 2 7.69%
$1.00 - $0.60 / hour 0 0%
$0.60 - $0.40 / hour 0 0%
$0.40 - $0.25 / hour 1 3.85%
$0.25 - $0.15 / hour 1 3.85%
$0.15 - $0.08 / hour 2 7.69%
$0.08 - $0.04 / hour 1 3.85%
$0.04 - $0.02 / hour 7 26.92%
$0.02 - $0.01 / hour 4 15.38%
< $0.01 / hour 8 30.77%
Voters: 26. You may not vote on this poll

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  #1  
Old September 15th, 2005, 01:17 AM
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Default Re: SE4\'s Value

As a follow up. I know that I have played the game well over 3000 hours, probably closer to 4,000 hours, but I have also donated at least five times that amount of time in modding, promoting, supporting, posting, ship set design, and running web sites.

If I added up all my time just working on and promoting SE4 and not playing it, I could honestly say that it was a 40 hour a week job for me for a couple of years. Factor in play time and well that shoots to 50 to 60 hours a week. *I am so pathetic.*

Invested so far:

SEIV - $40.00
SEIV Gold - $40.00
NASY Web Site - $200.00
AST Mod Web Site - $230.00
AE.net Web Site - $130.00
So between $600.00 and $800.00 over the last five years combined. This includes donations to PBW and other sites as well as having bought several copies of the game for people.

I think it has been money well spent though.
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  #2  
Old September 15th, 2005, 02:26 AM

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Default Re: SE4\'s Value

In my opinion, you can't put a value on SEIV, since the enjoyment I've received and continue to receive is worth a lot more than money to me.
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  #3  
Old September 15th, 2005, 02:49 AM
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Default Re: SE4\'s Value

It's hard to estimate how many hours I've spent playing. I just know it's many many hours. I know I've started hundreds of games, almost all of which I've never finished but usually I spend at least a week playing, most of them more than that. Usually there's the 8-hour or longer continuous sessions over the weekend and somewhat shorter evening sessions every day while I'm playing. But there's also periods of time in the last few years that I didn't touch SEIV for weeks. That's when I'm either busy with work or I was playing some other game.
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Old September 15th, 2005, 07:56 AM
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Default Re: SE4\'s Value

I think some people are over estimating their hours played... I mean so many have choosen 1 cent or less, I wonder if they realize that's an average of 2-3 hours per day over the last 4-5 years based on just spending $40 for the game alone...?
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Old September 15th, 2005, 01:38 PM
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Default Re: SE4\'s Value

I am not sure how that is over-estimation?
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Old September 15th, 2005, 01:52 PM
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Default Re: SE4\'s Value

I got it free, for christmas, so I'm already paid for it 100%.
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  #7  
Old September 15th, 2005, 04:21 PM
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Default Re: SE4\'s Value

Imperator Fyron said:I am not sure how that is over-estimation?

I didn't think the results were realistic and that people had overestimated their hours playing. And if you've been around 4-5 years playing SE:IV you've likely bought both classic and gold - at least 65$. So that means you'd need 6500 hours in that same time frame which is an average of 3-4 hr/day.
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Old September 17th, 2005, 04:20 AM
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Default Re: SE4\'s Value

I suspect people are challenged by the math, estimation, lack of data and/or willpower involved in seriously trying to estimate this.
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Old September 17th, 2005, 11:42 PM

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Default Re: SE4\'s Value

For myself, compare the purchase price of SEIII and SEIV vs years of enjoyment? Don’t even have to do the math to figure out this equation; but I will add two more:

For the years that the SEIII kept me sane at work-priceless

Two summers ago, my son, who was 8 at the time, was enjoying my SEIV demo. “Dad, I want to get the full version”. Mostly, he wanted to be able to open and close warp points like we could on SEIII. “Alright,” I replied, “Figure out a way to earn some money and I’ll split the cost with you.” That summer, mostly by pulling weeds, he earned his money a little bit at a time by doing odd jobs. Even if we never touch the game again, the lesson he learned that summer in planning and working for what he wanted will be worth far more than any monetary “value” assigned to a game.
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