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  #11  
Old October 31st, 2012, 10:15 PM
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Default Re: Flashpoint Ukraine - Original SSI SP2 Scenario

Quote:
Originally Posted by Kurt Montandon View Post
What does it take to get a Decisive Victory?

No matter how badly I slaughter the Russians (the game always finishes early, usually by turn 6 or 7), I get a Marginal Victory. And I usually have about a 4500:3-400 score in my favor.
As this scenario is being play tested ATM,i don't think you should be asking how to beat it yet.

I've played this one and also got a marginal, difficult, but not too incredibly hard,,however IMP got a DV and found it "dead easy" in his words.

And your term of "slaughter" is not correct as is seems you got on the bad end the stick also eh?

This why feedback helps the designer on how the final version should be.
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Old October 31st, 2012, 11:11 PM
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Default Re: Flashpoint Ukraine - Original SSI SP2 Scenario

@ no one in paticular,

I can never understand why taking every VH or destroying every unit is so important.

A victory at any means a victory, whether a limited one,i can't think of one single battle where every thing went as planned and a perfect victory.

There will be causlities,inflicting more on your opponent and getting less for you, is in war is key, and in this game

Rant over(-;
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  #13  
Old November 1st, 2012, 04:20 PM
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Default Re: Flashpoint Ukraine - Original SSI SP2 Scenario

Yeah, I need to go back and bump up the VH points. But I agree, Gila. As the designers repeatedly say, the game is an abstraction, so we need to use our imaginations to make it work the way we want.
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