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April 15th, 2006, 09:11 AM
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Corporal
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Join Date: Dec 2003
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Re: Carrier Battles bug: Bezerker vulnerability
HA!
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April 18th, 2006, 10:10 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Carrier Battles bug: Bezerker vulnerability
I guess someone needs to research Applied Intelligence...
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April 19th, 2006, 03:27 AM
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Sergeant
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Join Date: Jan 2002
Location: Fredericksburg, VA, USA
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Re: Carrier Battles bug: Bezerker vulnerability
You don't get it: This is a situation that can't be defended against due to the order in which the turns are processed. Assuming that the opponent launching plague attacks processes turns earlier than the opponent that is receiving the attacks, and that the plague launcher has enough intel to launch one plague per turn (in this case he/she does), then counter-intel will never work since the plagues are released before any counter intel eliminates them by the subsequent player's turn processing. There is simply no defense depending on the order of turn processing that is decided by the order of how players signed up for the game.
In the case of CB#8, the game went from one of space combat to "spy wars" in several turns once this tactic was adopted, and in my opinion will just throw successive players out of the game with no recourse. That game in particular is being won by intel alone in a manner that can't be defended against. Personally I don't think was the intent of the game was to have intel as the game winning tactic... That's not the type of game I believe "carrier battles was intended to become.
My personal opinion is that the game is being won by a taking advantage of a flaw in the intel system that has much larger than intended consequences, and it poisons the gameplay. That is why I'm withdrawing from that game: the game is being won by cheap tactics and the ones who are doing it in my book are cheating.
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Emperor's Child
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April 19th, 2006, 10:06 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles bug: Bezerker vulnerability
There is a difference between cheating, and exploiting a bug in the mod.
A difference which means little to the ones getting hit, of course.
Which is why the mod is going to be patched to fix the problem.
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April 19th, 2006, 06:35 PM
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Sergeant
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Join Date: Nov 2004
Location: Silicon Valley
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Re: Carrier Battles bug: Bezerker vulnerability
Quote:
Patroklos said:How can a population of G'Kek not notice a big hairy BUUZZZUiqa in the midsts. Singal intelligence is really all that should be included.
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Maybe the BUUZZZUiqa bribed some G'Kek into working for them. Maybe some dissident G'Kek actually offered their services to the BUUZZZUiqa. Maybe the BUUZZZUiqa brainwashed some G'Kek prisoners into working for them. Maybe...
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April 19th, 2006, 10:23 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Carrier Battles bug: Bezerker vulnerability
...Plastic surgery!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 20th, 2006, 12:20 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Carrier Battles bug: Bezerker vulnerability
Holo suit, Holo cloak...well you get the picture...
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April 20th, 2006, 01:22 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles bug: Bezerker vulnerability
Or various other crafty disguises
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April 20th, 2006, 01:54 PM
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Sergeant
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Join Date: Jan 2002
Location: Fredericksburg, VA, USA
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Re: Carrier Battles bug: Bezerker vulnerability
Quote:
Suicide Junkie said:
There is a difference between cheating, and exploiting a bug in the mod.
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Point taken.
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Emperor's Child
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