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March 7th, 2010, 08:12 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Huzzah!
I vote for more pretender style units going in as generic lategame summons. I would like to see titans for instance, for air.
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March 7th, 2010, 11:38 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Endgame Diversity Mod - Lategame summons, released at last!
It could be a way to actually SEE dragons in a game (the pretender versions) if they were offered as late-game summons.
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March 7th, 2010, 11:48 AM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
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Thanked 3 Times in 3 Posts
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Re: Endgame Diversity Mod - Lategame summons, released at last!
I have long thought that summon Shedu would be a great spell.
He isn't the greatest pretender, with questionable end game value, so maybe level 3 or 4 and 12 gems.
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March 7th, 2010, 11:59 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Endgame Diversity Mod - Lategame summons, released at last!
I wonder if Unique affects gods? Hmmm.. wouldnt do what I want though. Something where a unit could be summoned but ONLY if it isnt a pretender in the game. Id love to see some of them as summons or heroes. Kindof a "well no one bought the idea of me being a pretender so here I am offering myself to your cause".
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March 7th, 2010, 03:29 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Thanked 33 Times in 24 Posts
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Looks interesting, but it will need playtesting. I like the Zmey. Funny bugger. The treants look interesting too and an alternative to tartatians. The true firebird is really situational as you said.
I haven't looked the Asynja or cyclops yet.
I'm dubious about the mechanical soldier. He's cheap, but I don't think he's going to be very durable if he doesn't heal. Unless MA Agartha can heal them?
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March 7th, 2010, 04:32 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Anyone can heal them in a lab.
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March 7th, 2010, 04:44 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
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Re: Endgame Diversity Mod - Lategame summons, released at last!
I GoR'd a Lumber Construct and it worked just fine (made of wood, 70hp, all slots). But, yes, you'll occasionally need to choose between going on or going to a lab, and it can't build a lab without being empowered.
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March 7th, 2010, 07:36 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
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Re: Endgame Diversity Mod - Lategame summons, released at last!
I would like to vote to change the name of the wendigo to the winedigo. obviously it is a creature that is much better after being aged to perfection
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March 7th, 2010, 07:36 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Unfortunately lumber construct, in cbm at least, is toast against anyone with even a bit of astral.
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March 7th, 2010, 09:15 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
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Re: Endgame Diversity Mod - Lategame summons, released at last!
You can work around it, with the right equipment, plus you can get it nice and early (lvl 4 and lvl 3 spells one of which is IN construction).
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