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  #11  
Old October 3rd, 2002, 09:10 PM
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Default Re: a few items pict

A few more Items, mainly necklaces:

1033672180.zip
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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  #12  
Old October 16th, 2002, 06:13 PM
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Default Re: a few items pict

I posted 3 diff. pics (minataur, lizardman, and fire salamander) below. I used the dwarves for size and color background but not sure if they work...as I just ordered the game and need to find out what exactly is needed. Please let me know if it works so I can do more...I have many monster pics but not sure if can creaet new monsters in game...will find out when I get it mailed.

1034784597.zip
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  #13  
Old October 16th, 2002, 11:18 PM
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Default Re: a few items pict

Additional pics

Includes Beholder, Drider, Dark Angel, Angel, Druid, Elementals (earth, water, fire -- taken fron Runesword file in the board and altered), Efreet, and Unicorn

1034802988.zip
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  #14  
Old October 16th, 2002, 11:40 PM
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Default Re: a few items pict

Quote:
Originally posted by Niko:
Please let me know if it works so I can do more...I have many monster pics but not sure if can creaet new monsters in game.
Note, the monsters are actually 32x32 bitmaps that have been copied onto 54x54 bitmaps to ensure their proper placement when on the map. On the main GUI the monsters are placed in a frame in the upper right window where a description is also shown. Having the monsters larger than 32x32 will result in strange overlaping in the info window.

I'll post a sample layout bmp so that yo can see how the 32x32 pic is placed within the 54x54.

Cheers.

[ October 16, 2002, 22:41: Message edited by: David Gervais ]
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  #15  
Old October 16th, 2002, 11:52 PM
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Default Re: a few items pict

Here is a sample layout for monster tiles.

1034804863.bmp

It might be interesting to have larger monsters that make use of the full 54x54 maptile size. With this in mind I'll ask Aaron if it might be possible to remove the 'button/box' overlay in the info window. then there wouldn't be overlaping problems.

Have a Great day.
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  #16  
Old October 17th, 2002, 12:30 AM
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Default Re: a few items pict

Here is a unicorn pic I did a while back. (I suspect that it is in the 'full Version' of the game, but It has not to my knowledge been inserted into the beta patches or the demo.)

1034807029.bmp

FYI: you can expect me to take an active interest in creating new tiles throughout the life of Dungeon Odyssey. And once I start to attack making some new modules (Still waiting for a 'load' feature in the editor!) Expect to see some new tiles in my modules.

Have a Great Day people.
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  #17  
Old October 17th, 2002, 03:48 PM
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Default Re: a few items pict

Akachaki & Niko, nice pics guys. Although I must admit, Niko, that I like the more 'cartoony' retro feel of David's originals. But it's very cool to know that we can change 'the look' of the game by modding it anytime we want!

David, kudos on the fantastic art of the game! Playing DO makes me feel like a youngster again! I'm having a bLast with this little gem! You're very talented and I look forward to more art for DO in the future from you!

P.S. The Unicorn was NOT in the monsters pics directory of my retail Version originally.
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  #18  
Old October 17th, 2002, 04:00 PM
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Default Re: a few items pict

Hey, Henk, didn't mean to leave you out! Your stuff looks great as well! Keep 'em coming! Hey, does anyone have a site where we can library all these great looking graphics?!?!?
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  #19  
Old October 23rd, 2002, 02:43 AM
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Default Re: a few items pict

i made two nice blue lantern. you can see them here . they could be used to creat a new lantern that could Lasts forever.
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  #20  
Old October 23rd, 2002, 02:26 PM
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Default Re: a few items pict

3 wizard pictures:

1035375679.rar

great work on the lanterns btw.

[ October 23, 2002, 13:26: Message edited by: henk brouwer ]
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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