It seems to me that your method leaves sweepers too powerful. 95% accuracy, plus chances to block hits after that...
How about this:
1) Minesweeping components have 95% to 90% chance to
miss, depending on techlevel. (Woah, wait for #2 before your flame
)
2) Minesweeping components stack on the same ship, and also among multiple ships.
3) Stacking is calculated thusly: begin with 1. Multiply by the rating of each sweeping component in the fleet. This is the chance that a mine will get past the sweepers and bLast one of the ships.
4) Mines themselves have a "chance to fail" ability. Maximum 99%, it can be increased by adding sensors, thrusters & miscellaneous components. Multiply by the number of ships in the enemy fleet.
5) Giving a "sweep mines" order to the sweeper, increases the mine's chance to attack to 100%
All this means:
- sending a fleet of warships in alongside the sweepers will encourage more mines to attack, and cause more damage. Send in the sweepers first, and they might survive, repair and whittle down the field.
- running a minefield is possible, if it is small and/or has weak detection/movement abilities.
- extra components will be cruicial on mines. If you make powerful mines, they will be contact mines, and will allow field runners through more easily. Heavily enhanced mines will be weak, but will catch those sneaky ships.
A) Now, a ship (Destroyer size?) with 5 MS V's (90% to miss, each) will have a total chance to miss of (.9)^5 = 59%.
That means 59% of the mines that notice the ship will do damage.
B) A fleet of five minesweepers has 25 MS V's. Chance to miss: (.9)^25 = 7%
C) With 25 MS I's, (.95)^25 = 28%
If the mines in question have enough features to notice the ships 20% of the time, and there are 100 mines:
In case (A), one ship, so it meets 20% of the mines. 60% of them get past the sweeping components, so up to 12/20 will likely hit.
If the destroyer takes two hits to destroy, it will likely take out 3 or 4 mines before being killed.
Case (B), five ships: 80%^5 = 33%, so 67% of the mines will notice the fleet and attack. The sweepers miss only 7%, meaning 5 hits, 62 kills and 33 mines unaccounted for.
Case (C). Given only basic tech, let the mines have 97% chance of failing. (basic 99% minus 2% for "proximity trigger II").
Five ships, (.97)^5 = 86%, so 14 of the 100 mines attack. The sweepers miss 28%. 4 mines detonate, 10 are killed, and 86 lie dormant. The sweepers are damaged, but most survive, plus the field is still very hostile.
As the sweepers are whittled down, by the randomly successful mine hits, their effectiveness will drop.