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September 11th, 2008, 04:50 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Twiceborn Globals
I think (and I could well be wrong here) that non-commanders with old age get the stat penalties but don't get the annual check for disease.
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September 11th, 2008, 09:18 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
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Thanked 17 Times in 10 Posts
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Re: Twiceborn Globals
Quote:
Originally Posted by Gregstrom
I think (and I could well be wrong here) that non-commanders with old age get the stat penalties but don't get the annual check for disease.
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Sure they do.
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January 27th, 2009, 04:57 PM
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Corporal
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Join Date: Oct 2006
Posts: 67
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Re: Twiceborn Globals
In a multiplayer game I am playing, I had taken over the home province of the enemy a few turns ago. This turn I killed his mage which had cast 2 globals and had also cast twiceborn. Checking the global enchantment screen shows the globals are still up!!
I'm not sure about the mechanics of twiceborn, the manual says the mage returns to its home province as a wight mage. I assume that since I have his home capital and that I got items off the dead mage that it is in fact dead and will not return as a wight mage; that the globals still being up is a bug.
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January 27th, 2009, 05:53 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Twiceborn Globals
Yes, it is. It's much the same as a nation being dominion killed and its globals stay up.
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January 30th, 2009, 08:39 AM
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Corporal
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Join Date: Jan 2008
Posts: 143
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Thanked 8 Times in 6 Posts
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Re: Twiceborn Globals
Quote:
Originally Posted by Gregstrom
That could be useful for team games, I think. Put up a global, then get the caster enslaved. Keep them in a castle, and they'd be immune to assassinations, old age etc.
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Since when are normal units immune to old age? :/
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January 30th, 2009, 09:54 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Twiceborn Globals
Quote:
Originally Posted by DireAussie
I assume that since I have his home capital and that I got items off the dead mage that it is in fact dead and will not return as a wight mage;
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You'd get the items in any case. Returning takes aways the unit before it is killed, but twiceborn and immortals drop their items in combat like usual if they are being "killed". They just cheat Death afterwards.
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January 30th, 2009, 11:02 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Thanked 3 Times in 2 Posts
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Re: Twiceborn Globals
I'd check and see if he did show up anywhere as a wight-mage, but I went AI that turn.
But my take is that the fact that my globals stay up even after my demise simply shows the righteousness of my cause
(I guess the other players wouldn't worry all that much if it was just gem generators. The Burden of Time, on the other hand...)
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February 3rd, 2009, 04:24 AM
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Corporal
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Join Date: Oct 2006
Posts: 67
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Re: Twiceborn Globals
Quote:
But my take is that the fact that my globals stay up even after my demise simply shows the righteousness of my cause
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Righteouseness smighteousness! Come clean you scoundrel; pray tell us how many gems you put in that thing
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