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February 27th, 2004, 04:10 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: WHY MOD ?
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Originally posted by Uh-Nu-Buh:
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Not a bad idea. However, I suggest you just play some humans instead! Creativity wins over brute force every time; and I would rather be surprised by ingenuity/genius than crushed by foreseen but indomitable might.
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Don't go GUESSING how people spend their time playing this game. I ALREADY play against human opponents when possible... in fact it's what I prefer. Developing one super opponent would definitely be worthwhile to see especially for the multiplayer games.
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February 27th, 2004, 06:16 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: WHY MOD ?
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Originally posted by Buzzbomb:
All I want is for the AI to make 1 or 2 more fortresses and use its high end troops a little more, can anyone make me a mod that does this? I am quite sure it would be popular.
BB
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You could make a map that gives them extra castles, extra castles with few defenders already built near where they start out, and/or provinces near their start that don't offer any cheap troops.
PvK
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February 27th, 2004, 06:27 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: WHY MOD ?
Quote:
Originally posted by Gandalf Parker:
One thing I do like about MODs is that the people saying "this is broke" have more options for testing it.
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Another nice thing is that if you have certain people upset about some particular detail, we and the devs don't have to listen to them whine about it so much, since they or someone can make a mod to change it to suit their tastes.
Modding gives people more options to enjoy a game system, and to try out changes and different things, and to express their enthusiasm by adding and sharing options. Yes Dominions has more to discover than most players will ever encounter, and it certainly doesn't need to be modded to be enjoyed. There's little sense in disdaining the option to mod, though. Sort of like saying, "dang, I wish people couldn't make their own sandwiches", or something.
PvK
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February 27th, 2004, 06:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: WHY MOD ?
Quote:
Originally posted by PvK:
quote: Originally posted by Buzzbomb:
All I want is for the AI to make 1 or 2 more fortresses and use its high end troops a little more, can anyone make me a mod that does this? I am quite sure it would be popular.
BB
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You could make a map that gives them extra castles, extra castles with few defenders already built near where they start out, and/or provinces near their start that don't offer any cheap troops.
PvK I have a number of maps that do that. Poke_Eye and MiirunstX for example. Im working on one that has an Rlyeh/Man/Atlantis alliance starting out boosted. And working one that has Man starting as the leader of the Indeps (kindof) and he starts with scattered castles owned by him all across the lower part of the map (players all start near the top). I could probably finish those two if I stopped play"testing" them.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 28th, 2004, 12:53 AM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
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Re: WHY MOD ?
Quote:
Originally posted by NTJedi:
Don't go GUESSING how people spend their time playing this game. I ALREADY play against human opponents when possible... in fact it's what I prefer. Developing one super opponent would definitely be worthwhile to see especially for the multiplayer games.
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I'll just take a chill pill here. I don't like to be yelled at for trying to help, but I'll just take a chill pill.
Regarding your idea of balancing the weakpoints of the AI with a superplayer--I'll reiterate: good idea. It should be easy to do. I already have some ideas that would do the trick. I bet a lot of people would like one or two of these. I'll throw something together this weekend for the archive.
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--Uh-Nu-Buh, Fire/Death
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