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November 6th, 2007, 02:46 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Help with Abominations
Elfbane gives the target a MR roll - so it's pretty much useless against high mr Abodominations.
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November 6th, 2007, 04:19 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Help with Abominations
Quote:
sum1lost said:
A elfbane may be better than a moonblade for that kind of thing, actually. Instakillmagicbeing.
Cast "mass flight" and script to attack large monsters. Your monkeys should be all over them.
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As burnsaber mentions the elfbane won't be very effective against high MG resistance. The elfbane is great against vine ogres.
Also as bandar log it doesn't have access to air magic with any of its mages so 'mass flight' won't be easy unless his pretender has good air magic and already summoned some air queens.
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November 6th, 2007, 04:49 AM
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Major
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Join Date: Jan 2006
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Re: Help with Abominations
Aboms have regen. Unless you can seriously outnumber him with mages you won't win in a straight up fight at this stage with Bandar. The problem with your battle mages are, their best spells are all countered by astral magic. Not only do Ryleh summons have good MR, they can antimagic, use their own astrals, etc. On that note, ALWAYS start your big battles with will of the fate and antimagic against Ryleh.
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November 6th, 2007, 08:20 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Help with Abominations
Remeber, of all summons, trolls cost upkeep (60 gold, 4 upkeep apiece). So do the Illithids at 50 gold. If you're seriously outnumbered, consider economic warfare
First, scorched earth tactics. If you can't beat their army, deny them gain. Raze your fortresses and labs in proximity, tax the hell out of things, and tell me they don't have Astral Travel.
Second, use your stealthy Atavi in small teams that won't be instantly detected. Say, 20 apiece. Archers will probably be your best bet, given R'lyeh's generally low protection. If you need more, have them converge on the same province, then disperse afterward. Reclaim the territory faster than they can take it, or force them to break their mega army into manageable chunks. If they're headed for your capital...
Raid them underwater if you can, though it will be risky. You've got cheap mages you can risk scrying for vulnerabilities. Your Rishis and national summons will grant you a few more options than most nations, but almost every underwater summon has poor, poor MR. Kraken might be tempting (if you actually had affordable water mages), but them and Sea Lions need antimagic support to have so much as a CHANCE of survival.
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