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  #11  
Old October 17th, 2004, 01:46 PM
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Default Re: A Pretty Ship

Start practising on the SEV format Atrocities, we are all depending on you
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  #12  
Old October 17th, 2004, 02:09 PM
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Default Re: A Pretty Ship

Quote:
Now if only I could port them to SE V format. Regrettably I don't think that is going to happen.
Probably, someone else will find a way to do it. Just don't hesitate to share you models in a future.
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  #13  
Old October 17th, 2004, 02:42 PM
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Fyron Fyron is offline
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Default Re: A Pretty Ship

Quote:
aiken said:
Quote:
Now if only I could port them to SE V format. Regrettably I don't think that is going to happen.
Probably, someone else will find a way to do it. Just don't hesitate to share you models in a future.
Doga models have far too many polygons to be useable as in-game rendered models. It requires a lot of work and reductions to convert them to a better format, so much so that it would probably be better to just start over in a different program that is designed to make models useable in games...
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  #14  
Old October 17th, 2004, 08:02 PM
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Default Re: A Pretty Ship

Nice ship AT, It's good to see you're still having fun.

Cheers!
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  #15  
Old October 17th, 2004, 08:08 PM
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Default Re: A Pretty Ship

Trying to. When we were chatting I was working on updating the Romulan ships for STM. Man I hate redoing things because I messed them up or did not do them properly to begin with.
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  #16  
Old October 17th, 2004, 08:33 PM
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Default Re: A Pretty Ship

That's called the good old "practice makes perfect" syndrome.

I like to think that I'm always getting better one pixel at a time. LOL

Cheers!
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