|
|
|
|
|
December 30th, 2002, 09:14 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
there are only a few stratigies i use
passive blocade (dont fire on non-combattants or planets)
active blocade (dont fire on planets)
stand-off (max range/dont get hurt)
I also have some variants on capture planet, capture ship, and ram.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
December 30th, 2002, 09:44 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
Well, post them then!
|
January 4th, 2003, 04:30 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
I am the thing that goes BUMP in the night.
|
January 8th, 2003, 12:21 AM
|
Corporal
|
|
Join Date: Sep 2001
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
But you can't do tactical in PBW. And tactical is unfair to the AI, because no matter how good a strategy someone gave the AI, you can analyze it and kick the pants off the poor computer even when fairly outnumbered. At least its better than SE3, though, where you could win consistently with 2 to 1 and sometimes with as bad as 3 to 1 odds against you (not counting the madness when you have better ship designs). However, the AI gameplay is much better in SEIV, i have to hand it to Aaron. A human player willing to spend the time to micromanage should in general beat the AI, at least when the playing field is level and the human has played enough to be familiar. Every strategy has a weakness, and the AI is not quite dynamic enough to adapt to someone exploiting its weak points.
Edit: this was in response to LostCommander
[ January 07, 2003, 22:22: Message edited by: Gwaihir ]
|
January 8th, 2003, 02:06 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
Gwaihir, you could post some new strategies that have different weaknesses then. Or maybe some that exploit these weaknesses in the default strategies. And besides, playing against Humans is a lot more fun than against AIs. Humans are capable of responding to your strategies.
|
January 11th, 2003, 06:45 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
Ultimate Strategies Mod v1.00.01
New Version!
This mod makes alterations to the strategies and formations in SEIV Gold. The goal is to expand upon the strategic choices available to the player.
Because formations are controlled by a data file and not changeable from within the game, this mod will allow PBW and PBEM Users to play otherwise normal games with custom formations.
This mod also modifies the DefaultColonyTypes and DefaultDesignTypes files, to create more variety in the default selections.
USMv10001.zip - a 124 KB download
Here's the Readme:
Readme.txt
|
January 15th, 2003, 10:17 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
And who let this one slip to the second page?
|
January 18th, 2003, 09:31 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
Which AIs have heavily modded Strategies?
|
January 27th, 2003, 11:33 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
Ultimate Strategies Mod v1.01.00
New Version!
This mod makes alterations to the strategies and formations in SEIV Gold. The goal is to expand upon the strategic choices available to the player.
Because formations are controlled by a data file and not changeable from within the game, this mod will allow PBW and PBEM Users to play otherwise normal games with custom formations.
This mod also modifies the DefaultColonyTypes and DefaultDesignTypes files, to create more variety in the default selections.
USMv1.01.00.zip - a 126 KB download
Here's the Readme:
Readme.txt
|
July 21st, 2003, 03:12 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ultimate Strategies Mod - Suggestions Wanted!
How to use strategies in a game using unmodded SE4 or a different mod that does not have the racial traits or characteristics modded:
Create your empire with USM loaded up. Then, start the game. Hit the end turn button. Then, go to the file menu and save your empire file. Now, it will save all the custom design types, repair priorities, and strategies with your empire file.
[ July 21, 2003, 02:14: Message edited by: Imperator Fyron ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|