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November 8th, 2010, 08:30 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: CBM 1.7 released
Yes, and while we're at it why don't make all items unique. Who needs forging MM anyway?
As Calahan said in another thread this change actually takes away a piece of the game. It's a step in a good direction but seems to be, well, radical for one, and diminishes a good portion of the game for second.
I would have much preferred a solution involving 20 unique hammers - each with forge bonus and some flavor extra feature.
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November 8th, 2010, 08:44 AM
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Corporal
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Join Date: Jun 2008
Location: Germany
Posts: 105
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Re: CBM 1.7 released
Sorry, this wasn't meant as a criticism for this step, rather it was a proposal for a further step to consequently reduce micromanagment.
The research items are the only very micromanagment intense items left.
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November 8th, 2010, 08:49 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
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Re: CBM 1.7 released
Removing the need to research at all will definitely reduce MM.
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November 8th, 2010, 09:00 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: CBM 1.7 released
I suggest making Claws of Cocytus and Infernal Prison 1-level spells, and introducing a 3-level astral version that banishes to the Void as well. Thus we'll finally get rid of SCs and national troops will be important all the time, even in the late game.
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November 8th, 2010, 09:15 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: CBM 1.7 released
Quote:
I would have much preferred a solution involving 20 unique hammers - each with forge bonus and some flavor extra feature.
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That's a great idea Wraithlord, but can't be done. Item modding is very limited. It is impossible to create any new items which give a forge bonus.
Personally I am very pleased with pretty much all the changes. Lots of very difficult decisions have been taken, and certainly this will be a more controversial CBM. But personally I think that they are very good decisions.
Probably the most controversial is likely to be the Dwarven Hammer becoming unique. Quite a big change. In my opinion though, much like the removal of gem gens, this will be quite popular once we get over the shock to our strategies.
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November 8th, 2010, 09:59 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: CBM 1.7 released
Isnt MM one of those things that falls into the "then just dont use it" category? Not that Ive ever agreed with that but I heard it said to me often enough. Is it a game breaker that needs a game fix?
BTW are the developers of the other mods planning separate downloadable versions?
Endgame Diversity and Worthy Heroes and Mark of the Champion?
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November 8th, 2010, 10:14 AM
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Corporal
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Join Date: Jun 2008
Location: Germany
Posts: 105
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Re: CBM 1.7 released
Btw mods, could not find any info to the armor revamp mod. What is its purpose ?
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November 8th, 2010, 11:24 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
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Re: CBM 1.7 released
I'm not sure I agree with some of the changes. I think the dwarven hammer is a huge change that will cascade through the game.
I love some of the things that CBM has done, but I scratch my head over some of it. I wonder if some of the changes are a scale thing. If you play on large maps, many of these things are great, but if you are playing on a tight map, I wonder if some of these things were an issue to begin with.
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November 8th, 2010, 11:57 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: CBM 1.7 released
And vice versa. Some things seem to me to be fixes for tight games.
Of course a comeback would be "did you speak up in the CBM threads". If the suggestions come from the same people playing the same game variants with the same players then its not their fault. (and yes I acknowledge not adding to the discussions)
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November 8th, 2010, 12:00 PM
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Corporal
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Join Date: Aug 2008
Location: Finland
Posts: 57
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Re: CBM 1.7 released
Quote:
Originally Posted by mighty_scoop
Btw mods, could not find any info to the armor revamp mod. What is its purpose ?
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Quoting Sombre:
Q: *EDM, WH 1.9, Mark of the Champion, and Armor Revamp merged into CB
Someone kindly care to summarize what Mark of the Champion and Armor Revamp do?
A: Armour revamp decreases the enc gap between the lightest and heaviest armours, shrinking it from 0-5 generally to about 0-3. This primarily makes the heavier armours better in terms of enc. It also makes weightless and lightweight scale armours a lot better. Mark of the Champion turns the reward for winning the arena into a misc item which grants quickness, a cool helmet and a flying trident, iirc.
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