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  #11  
Old November 30th, 2007, 12:47 AM

Zeldor Zeldor is offline
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Default Re: Event listing

I had it with Marverni and TC, without death scales.
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  #12  
Old November 30th, 2007, 03:44 AM
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Default Re: Event listing

I'm a big fan of Order/Luck..... mostly because I get bored easily with Order/Turmoil.

With Order/Misfortune, you are taking a gamble that you *won't* get hit with a high unrest event early on (those cost you a lot of money if you do the math!)

With Order/Luck, you are taking a gamble that you *will* get hit with a bonus money event early on .

I should do another round of tests, but when last I checked Order/Luck gave you the most money on average of any +3/+3 build.

It's not *that* hard to afford it, either - although with most nations you are, admittedly, better off dropping the luck and taking an awake supercombatant.

(edited to fix typos).
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  #13  
Old November 30th, 2007, 04:43 AM

Zeldor Zeldor is offline
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Default Re: Event listing

DrPraetorious:

Is Luck 3/ Order 3 much better than Order 3/ Luck 2? For example worth taking one point of heat/cold?

The problem with Misfortune in MP game is that it can mean life or death, you get something really nasty in first 3-4 turns and you can lose many turns to get back from that. Like getting 45 free unrest as R'lyeh with 2 provinces only and no army in capitol. You need to take taxes 0 and be forced to make no army for 2 turns, so no one to help patrolling and killing unrest.
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  #14  
Old December 1st, 2007, 01:51 AM
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Default Re: Event listing

Luck is better than Growth (for sheer cash money), but not good enough to make up for Cold or Heat, certainly not in the short term. There are a lot of reasons to take temp scales, though - and if you're taking temp scales to help with cold bloodedness or for whatever reason, Luck can be a good idea. I never compared Luck 2 and Luck 3, so I can't say - but I think if you're going to take Luck at all, you should probably take 3 points so that you get as many random events as possible.

Chance does favor the bold - I think it's a bad idea to avoid Misfortune out of fear of being eliminated early, becuase in those games where you are *not* eliminated early, you will prosper.
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  #15  
Old December 1st, 2007, 01:59 AM

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DrPraetorious:

I have tried misfortune with order 2 times and was beaten badly by it twice.
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  #16  
Old December 1st, 2007, 06:31 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Event listing

There's been games where I was NOT eliminated early by Misfortune, but I still regretted being hit by at least 3 Earthquake w/Troglodyte events. Then there are Knights, but those are more of a misfortune two.

Misfortune can be crippling to an inflexible nation such as ME Agartha, but isn't so hostile to a more dynamic nation, such as Yomi or Tien Chi, with their variety of troop types.

If you've got archers, or even slingers, maybe light infantry with javelins, you've got all you need to deal with Barbarians.

If you don't have easily available chaff, combined with at least middling high damage (human with glaives/pikes are a starting point, certainly NOT shortswords), Knights will be a horrible pain.

As well, Agartha needs temples and libraries for most of its commanders, often having very focused research goals. Even f it doesn't take you out early, Misfortune will cause you quite a few headaches. Yes, even with order 3, misfortune 2.

Yomi, on the other hand, has sacred mages, priests, non-sacred mages, etc. I've had nice results with fortune and luck bringing in the death gems (I went from 20 to 100 over a few turns at 8 site income), but Yomi is more capable of handling the random events of Turmoil/Misfortune.
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