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February 29th, 2012, 10:12 AM
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Sergeant
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Join Date: Jan 2010
Posts: 351
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Re: Jomon: The Courts of the Ryu
Yeah, we have since come to that same conclusion, which is a pity because Legowarrior and I really wanted to do more with making MA Jomon synergistic with a positive Magic scales.
We've since moved our brainstorming for the Ryujin in other directions which we're finding pretty promising.
Thanks for the clarification llamabeast.
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February 29th, 2012, 08:21 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
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Re: Jomon: The Courts of the Ryu
Though if anyone does see a way, we'll be happy to hear about it. Until then, well, we'll enjoy what we've created so far, and hope others will as well.
(But just to be sure, there is no way of taking a spell like carrion woods, replacing growth with magic, and replacing the Manikins with other units, right?)
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March 2nd, 2012, 10:33 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Jomon: The Courts of the Ryu
Gentleman, BEHOLD!
We have an update which we are officially calling 1.1, but what I am calling 'pretty nifty.'
So, here is the change log!
1) The Crab General can now be recruited from your capital.
2) The Ryujin can now be leader 80 normal troops and 40 magical troops
3) The Ryujin now casts Divine Blessing at the start of ever battle.
4) Added the Shachihoko to the MA Jomon (details below)
5) Added 4 new battle spells
6) Added 4 rituals
New Units
Shachihoko - Small sharks (size 1) with a tigers head. Very fast, ethereal and sacred, but not very powerful.
New Combat Spells
Level 4 Conjuration
Conjure Shikigamis. Astral-2, costs 1 pearl. Summons 4+ Shikigam to battle.
Conjure Shachihoko. Underwater only. Water-1, costs 1 water gem. Summons 5+ shachihoko.
Level 7 Conjuration.
Conjure Shikigami Flock. Astral-2, costs 2 pearls. Summons 15+ Shikigami
Conjure Shachihoko School. Underwater only. Water 1, costs 2 water gems. Summons 18+ Shachihoko.
New Ritual Spells
Level 3 Conjuration
Summon Shikigami. Astral-2, Cost 2 pearls. Summons 10 Shikigami
Summon Shachihokos. Underwater only. Water-2, costs 2 water gems. Summons 14 Shachihoko.
Level 8 Conjuration
Summon Shikigami Flock. Astral-4, Costs 10 pearls. Summons 40 Shikigami
Summon Shachihoko School. Underwater only. Water-4. Costs 10 Water Gems. Summons 55 Shachihoko.
That is the bare bones of it. You can download the newest version.
http://www.mediafire.com/?84fk039hpyzc38u
Feedback is welcome!
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March 2nd, 2012, 10:36 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
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Re: Jomon: The Courts of the Ryu
So, hopefully the addition of leadership, autocast divine bless and awesome fast chaff will make the Ryujin much more enticing!
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March 6th, 2012, 05:29 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Jomon: The Courts of the Ryu
I'm looking for the original pictures of the Ryujin. I was able to find the first ones of both shape on Dom Wiki site, but not the attack images for either shape. Anyone know where I can grab those.
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March 17th, 2012, 06:53 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
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Re: Jomon: The Courts of the Ryu
So, I know you've all been waiting for it (well, not on this site, but on the other one), so I am happy to say, we have a new version everyone to try out!
This version includes
Son of the Ryujin King, a pretender that starts with water 3 and summons shark warriors to him.
3 new heroes.
- The False Saigu - what happens when a Saigu turns bad, find out when she serves you!
- The Ryujin Seer - Some Ryujin don't do all that well with Elemental Magics.
- Master of the Fiveway Path - Take a monk, and have him learn all the signs, and what do you get?
Anyway, you can find the new version here. 1.2.
http://www.mediafire.com/?84fk039hpyzc38u
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March 19th, 2012, 05:59 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
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Thanked 54 Times in 29 Posts
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Re: Jomon: The Courts of the Ryu
With the release of version 1.2, Legowarrior and I feel like the mod nation is mature enough to undergo real MP testing to see just how balanced and fun it is (both to play as, as well as against). New MP game threads have been created here ( http://z7.invisionfree.com/Dom3mods/...?showtopic=681 ) and here ( http://forum.shrapnelgames.com/showt...041#post799041 ). If you want to join, post in one of the threads with the nation you want to play since it'll be first come first serve.
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April 22nd, 2012, 04:37 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Jomon: The Courts of the Ryu
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April 26th, 2012, 03:41 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
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Re: Jomon: The Courts of the Ryu
A lot of suggestions, some small, some very large in scale and impact have come in since HappyKatanakka started. I aim to see that feedback taken advantage of, even if our official test game isn't close to being over. So what I'm going to do is over the weekend I'll be creating several alternate versions of the MA Jomon mod. These versions will be released in parallel and be considered candidate versions for inclusion in our future release. Legowarrior and I, as well as any other people who are interested, will try them out, post our findings here in this thread and use that to inform what should go into the next full version of the mod. These candidate mods will be divided by how greatly they deviate from the current state of the core mod (v1.2). The first will have only slight tweaks, while the last will be a very different beast altogether.
Here's what is planned for the candidate mods:
MA Jomon 1.2a: Small Changes
1) Samurai Cavalry: heavy lance changed to light lance
2) Onna-Bushi: base defense lowered from 16 to 14 (making it an effective 13 with naginata defense penalty)
3) Wokou Captain: new magic paths are W1 + .25xA. -2 research penalty. Gold cost increased from 40 to 50.
4) Onmyo-ji: Fortune Teller reduced to LA Jomon defaults (6 -> 4)
5) Saigu: Made Old, Unrest reduction power lowered from 4/turn to 2/turn
6) Ryujin: Loses auto-cast Divine Blessing, gains auto-cast Power of the Spheres
MA Jomon 1.2b: Larger Changes
1) Everything from version 1.2a
2) Miko: removed from the list of recruitables
3) Adding the Samurai of the Ryu. It's a sacred, amphibious yari samurai with stats similar to the Aka-Oni Samurai of LA Jomon. Recruitable only from capital and UW forts.
4) Envoy of Ryu: magic paths increased to W2H2 + 1xFAEN + .1xFAWEN. Recruitable only from capital and UW forts. Gold cost increased from 150 to 180.
MA Jomon 1.2c: WTF?!
1) Samurai Cavalry: heavy lance changed to light lance
2) Onna-Bushi: base defense lowered from 16 to 14 (making it an effective 13 with naginata defense penalty)
3) Wokou Captain: removed from recruitment
4) Miko: removed from the list of recruitables
5) Onmyo-ji: Fortune Teller reduced to LA Jomon defaults (6 -> 4)
6) Saigu: Made recruit-anywhere. Gold cost reduced from 350 -> 300. Unrest reduction power lowered from 4/turn to 1/turn. Loses -1 to all paths (including holy) when outside it's home province. Not old.
7) Ryujin: Dragon form auto-casts Divine Bless, Humanoid form auto-casts Power of the Spheres (note you can't get both spells by toggling between forms mid-battle; only cast at very start of combat)
8) Adding the Samurai of the Ryu. It's a sacred, amphibious yari samurai with stats similar to the Aka-Oni Samurai of LA Jomon. It has homesickness 100% (dies after it leaves it's home province) but when it dies it assumes a permanent second form, identical to first form but not sacred (gold cost will be reduced for second form to keep upkeep the same). Will have better stats/abilities than 1.2b version. Recruitable only from capital and UW forts.
9) Envoy of Ryu: magic paths increased to W2H2 + 1xFAEN + .1xFAWEN. Recruitable only from capital and UW forts. Gains sailing. Leadership increased from 10 to 40. Gold cost increased from 150 to 195.
10) Summon Kohona Tengus spell removed from MA Jomon spell list.
11) Contact Kohona Tengus spell created (Conj-3, A1E1, 2 air gems, gets you 3 Kohona Tengus).
12) Contact Kohona Tengu Flock spell created (Conjuration-7, A3E1, 20 air gems, gets you 40 Kohona Tengu)
If you have any opinions on what should or shouldn't be included in these three candidate mods, speak up now because I'll be making them fairly soon. Of course, general feedback is welcome at any time.
Last edited by shatner; April 26th, 2012 at 04:08 PM..
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April 28th, 2012, 11:36 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Jomon: The Courts of the Ryu
Also, most of the images have been slightly alter. See if you can spot the difference.
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