.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #11  
Old March 12th, 2006, 07:58 PM

Professor_Spatula Professor_Spatula is offline
Private
 
Join Date: Dec 2005
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Professor_Spatula is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

This is a great mod. The Galactica is a hell of a ship! It's only real weakness is against lots of annoying Zorg fighters and the Deep Space Hunters (or whatever the cloaking ships are). Once those ships decloak and you order the Galactica to attack, and then they cloak again, your Vipers stop moving and lose all their orders. You end up having to pause the game and reissue commands whenever the ships decloak. It's probably nothing you can help, but it's a little annoying. Perhaps Digital Eel themselves could change the code to make fighters not sit around and act lost whenever their target cloaks itself.

I was also surprised to see how weak the Cylon bases stars are compared to the Galactica. You can easily take out 2-3 of them with just the Galactica. If you have powerful shields, the base star can't even penetrate the shields.

Great stuff though.
  #12  
Old March 13th, 2006, 01:33 PM

OmegaMagus OmegaMagus is offline
Private
 
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
OmegaMagus is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

I'm glad that you like the MOD. It's always great to hear how much people like your creation.

I've always been concerned about the strength, or rather lack of stregnth, of the Basestars. But since I'm trying to keep this as close to the new series as I possibly can, and there is next to no information about the Basestars, I have no idea how to beef them up realistically.

All that I do know is that the Basestars rely on their Raiders for their power. In the new series they hang back out of the fight while they launch Raiders and missiles. But as soon as they get into the fray, they are easily overpowered by a single Battlestar.

While I haven't been working on my MOD recently (damn school work, don't my profs know that I have a life outside of school?!) I have plenty of new ideas on how I can tweak the strength of the Basestars to make them more of a threat to Galactica.

But until I get a break and have some free time, that won't get done.
  #13  
Old April 16th, 2006, 05:35 PM

BorStonefist BorStonefist is offline
Private
 
Join Date: Apr 2006
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
BorStonefist is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

Okay I am new to the game and sofar I am loving it and I decided to DL some mods.
Every mod works for except this one. Everytime I start the mod I got thrown back to my desktop.
Any ideas how I can get this mod to work?
  #14  
Old June 21st, 2006, 10:43 PM

Michaelis_Rex_Ailurii Michaelis_Rex_Ailurii is offline
Private
 
Join Date: Jun 2006
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Michaelis_Rex_Ailurii is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

Like BorStonefist, I'm also unable to run the BSG 2.0 mod. For some reason, it fails to launch. I'm going to try all the various screen resolutions to see if that might be the problem, but so far I've tried 800x600 and 1024x768 without luck.
  #15  
Old June 22nd, 2006, 06:46 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

Just checked this again, works fine here. Are you playing on Mac or PC?
  #16  
Old June 22nd, 2006, 07:22 PM
Ace_Garp's Avatar

Ace_Garp Ace_Garp is offline
Corporal
 
Join Date: May 2006
Location: UK
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Ace_Garp is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

It's not a Mac thing.
Just tried this Mod on my worst Mac (2 x 500 MHz G4) and it seems to work fine.
Only used a low res screen though.
I'll try it tomorrow on my PowerBook, and see how it flies on that.
I can also get to have a good look at this Mod then too!
p.s. Thanks for the Mod OmegaMagus, I'll give some feedback when I've had a proper play with it ;-)
  #17  
Old June 22nd, 2006, 08:30 PM

Michaelis_Rex_Ailurii Michaelis_Rex_Ailurii is offline
Private
 
Join Date: Jun 2006
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Michaelis_Rex_Ailurii is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

I'm running on WinXP.
  #18  
Old June 25th, 2006, 10:57 AM

Michaelis_Rex_Ailurii Michaelis_Rex_Ailurii is offline
Private
 
Join Date: Jun 2006
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Michaelis_Rex_Ailurii is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

Aha, I think I just found the solution to the problem of the WW failing to launch when you select the BSG mod!

I was running version 1.0, as installed from the retail CD. I spotted a patched version with various enhancements and bugfixes on shapnelgames' website, which upgrades the game to version 1.1. After installing this, WW launches & supports the mod just fine.

The patch can be downloaded from http://www.shrapnelgames.com/digital...d_worlds/6.htm
  #19  
Old July 19th, 2007, 12:21 AM

ebill ebill is offline
Private
 
Join Date: Jul 2007
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
ebill is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

Does anyone know where to download the latest version of the mod?
  #20  
Old July 22nd, 2007, 07:23 PM
Ace_Garp's Avatar

Ace_Garp Ace_Garp is offline
Corporal
 
Join Date: May 2006
Location: UK
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Ace_Garp is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

Quote:
ebill said:
Does anyone know where to download the latest version of the mod?
Yeah.
Simply click on the word "Attachment" in the heading of the first post in this thread.
I've just tried it, and downloaded version 2.2 of the Mod :-)
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.