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April 4th, 2005, 12:39 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
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Re: Interested in a Homeworld Mod?
great idea!
i always wanted to play as the bentusi!
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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April 4th, 2005, 12:47 AM
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Sergeant
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Join Date: Jan 2005
Location: Los Angeles, California
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Re: Interested in a Homeworld Mod?
So all other ships would need to be considered fighters then, and the fighter bays would have to support all of those ships. What kinds of limitations would this require I wonder... ahhh I love being creative!
Explaining away warp points and the true hiigaran conflict is the only thing that's really bugging me. And I'm not extrapolating so I don't spoil it for those who've never played it. Suffice it to say that warp points don't exist in HOmeworld.
__________________
Rudy Huxtable
Cosby Kid and Proprietor
The Won-Ton Violence Take-Out Hut
Eagles may soar, but weasels don't get sucked into jet intakes.
A Se+ GdY $ Fr! C+ Csc Sf Ai AuO M+ Mp* S Ss- RNSDH Pw- Fq Nd- RP+ G+++ Mm+ Bb++
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April 4th, 2005, 12:56 AM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Interested in a Homeworld Mod?
As I recall, the motherships are not the only ships equipped with hyperdrives in Homeworld. Only the really small stuff like fighters, scouts, and corvettes need to load onto the mothership for each hyperspace jump. Everything from frigates on up just lines up in space to look pretty when they all jump simultaneously, and they don't even do that in multiplayer where hyperspace jumps aren't limited to transitions between missions.
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April 4th, 2005, 06:47 AM
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Major General
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Re: Interested in a Homeworld Mod?
I half-heartedly started a HW mod a while ago, but wuit after under 5 mins.
Fighters and Corvettes can jump too, they just need Vaygr Hyperspace Gates.
Create "comps" that are actual fighters/corvettes/frigates/capital ships from the games, but also other comps, so that you could have a Corvette not as a squadron but as a single ship, and then equipped with anti-fighter AND anti-frigate weaponry. Also, this way you could have a Corvette squadron consisting of 2 gunships and 1 pulsar. (please note: I only have HW2) Mines should be laid by corvettes only (minelayer corvettes as in the game) and the Vaygr should have some sort of "command comp" for their Command Corvette - something like ship/fleet training, combat best experience and negative sector CS interference - but then that would also help their enemy.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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April 4th, 2005, 12:42 PM
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Corporal
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Join Date: Mar 2005
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Re: Interested in a Homeworld Mod?
I take it "Homeworld" is a game, not a mod where homeworlds are hundreds of times stronger than colonys?
__________________
There are 10 types of people in the world:
Those who understand binary, and those who don't.
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April 4th, 2005, 03:24 PM
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Shrapnel Fanatic
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Re: Interested in a Homeworld Mod?
Quote:
Ron_Lugge said:
I take it "Homeworld" is a game, not a mod where homeworlds are hundreds of times stronger than colonys?
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That mod is Proportions Mod. The basic idea in the Homeworld games is that you have lost your homeworld.
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April 4th, 2005, 01:05 PM
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Major General
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Re: Interested in a Homeworld Mod?
Homeworld, Homeworld:Cataclysm and Homeworld2 are 3D realtime space strategy games, IMO certainly worth a try. Nothing beats following a squadron of Interceptors or Pulsar Gunship Corvettes during an attack run on a Battlecruiser and two Carriers with supporting fighters and corvettes.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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April 4th, 2005, 02:31 PM
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Sergeant
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Join Date: Jan 2005
Location: Los Angeles, California
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Re: Interested in a Homeworld Mod?
So Strategia, why don't we work together on it? I've got a number of ideas I'd like to incorporate, and the work you've already done will be incredibly useful. Let's team up and make something every Hut fan can be proud of!
__________________
Rudy Huxtable
Cosby Kid and Proprietor
The Won-Ton Violence Take-Out Hut
Eagles may soar, but weasels don't get sucked into jet intakes.
A Se+ GdY $ Fr! C+ Csc Sf Ai AuO M+ Mp* S Ss- RNSDH Pw- Fq Nd- RP+ G+++ Mm+ Bb++
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April 4th, 2005, 10:12 PM
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Private
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Re: Interested in a Homeworld Mod?
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April 5th, 2005, 01:23 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
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Re: Interested in a Homeworld Mod?
On Homeworld Cataclysm, you're finally on Hiigara (i think it name is --The real homeworld--), and the enemy planets are rioting (because of your victory), etc, etc, etc, in the middle of this, a minning ship (your ship), encounters an ancient beacon, abandoned on space. The minning ship recovers the beacon and it awakens some sort of lifeform wich assimilates ships & it's crew (similar to the borg, but using nano mechanical viruses i think), so the thing (called the beast) start spreading and your old enemy tries to capture to use it as weapons, and you're on the middle of all this trying to destroy the creature before it consumes the galaxy.
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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