|
|
|
|
|
March 30th, 2004, 10:08 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
|
|
Re: Death Match Questions
Quote:
Originally posted by Nagot Gick Fel:
There are other ways to booby-trap an arena deathmatch and keep your champion. The most effective I've seen is using an astral/nature mage with an item like a Lantern Shield or BOLW, and scripted (Curse)(Horror Mark)(Soul Slay)(Soul Slay)(Returning). With Ritual of Returning on top of it as an extra insurance. There are other variants, but this one is nasty.
|
Okay, that one is nasty. I had no idea that ritual of returning worked in Deathmatches
__________________
When I said Death before Dishonour, I meant alphabetically.
|
March 30th, 2004, 05:24 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Death Match Questions
Quote:
Originally posted by Peter Ebbesen:
Okay, that one is nasty. I had no idea that ritual of returning worked in Deathmatches
|
Why wouldn't it? You gotta think outside the box when you play Dominions.
[ March 30, 2004, 15:24: Message edited by: Argitoth ]
|
March 30th, 2004, 05:36 PM
|
|
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Death Match Questions
Summoning lammashastas and returning would also be a bit mean. Hm. If the lammashastas kill the other guy, who proceeds onto the next round?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
March 30th, 2004, 06:09 PM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Death Match Questions
Quote:
Originally posted by Taqwus:
Summoning lammashastas and returning would also be a bit mean.
|
It's much more risky, requires gems, and will work only for one round. OTOH the routine I've posted costs no gems, and your champion can repeat it for the whole tournament as long s/he succesfully Soul Slays his/her competitor. In one occasion (in Doms 1) I've had my Wyrm killed by a friend who used a nature Squidface mage. My Wyrm was cursed, horror marked and Soul Slayed in 2 rounds (Squids could equip boots then). This one had the Ritual of Returning mark, Boots of Quickness, a Lantern Shield, a Spell Focus and a Bottle of Living Water, and some other stuff I can't remember. He eventually won the tournament.
Quote:
Hm. If the lammashastas kill the other guy, who proceeds onto the next round?
|
Nobody OFC. The tournament doesn't require a winner if noone survives.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
March 30th, 2004, 06:09 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Death Match Questions
Quote:
Originally posted by Taqwus:
Summoning lammashastas and returning would also be a bit mean. Hm. If the lammashastas kill the other guy, who proceeds onto the next round?
|
HAHAAAHAHA!!!
|
March 30th, 2004, 07:17 PM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
|
|
Re: Death Match Questions
__________________
When I said Death before Dishonour, I meant alphabetically.
|
March 30th, 2004, 10:21 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Death Match Questions
Pfft, you and your boxes. The reason one could not teleport into the deathmatch is because no one knows where it is.
[ March 30, 2004, 20:22: Message edited by: Argitoth ]
|
March 31st, 2004, 02:33 AM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 102
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Death Match Questions
Quote:
The reason one could not teleport into the deathmatch is because no one knows where it is.
|
Or maybe it's unknown and nonexistent...
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
|
April 6th, 2004, 03:52 PM
|
Corporal
|
|
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Death Match Questions
In a game with 10 ennemies:
If you send in a champion:
a)Either 10 ennemy comanders die and your commander lives or
b)Your commander dies and 9 ennemy commanders die
If you do not send in a champion:
9 ennemy commanders die and your commander lives
Hence, if you are not too keen on the trident, sending somebody in does not seem to be such an attractive option. At best, you will kill one more commander, but for that, you have to win all the fights. In all other cases, your commander dies and the number of killed enemy commanders is just the same as if you would not have sent anybody in.
For me, this is an argument for making the trident more powerful. In addition to melee bonuses it should have some valuable magic abilities.
|
April 6th, 2004, 04:08 PM
|
|
Corporal
|
|
Join Date: Feb 2004
Location: Finland
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Death Match Questions
Jowe. the trident already has a strong magical ability, quickness, it just doesn't read in the description.
It's VERY good for some early combat mage pretenders, like a Phoenix with very high magic levels. Also, the phoenix can very easily avoid the pain of being in every DM after that, simply by getting killed in his own dominion. And even on top of that, Phoenix with 9 fire and 6 air (or something) doesn't really care all THAT much of getting killed outside his own dominion once.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|