I finally finished my new module! here it is:
Xerathul's Revenge v0.5
(Extract this file in your modules directory)
The module was completely build from scratch, and contains a lot of new graphics. I experimented a bit with the mapgenerator, and was able to do some really nice things. (It's possible to create very interesting random maps in dungeon oddysey, I was able to make some nice maps and I think I only scratched the surface of what is possible)
It's a shame that the demo for dungeon oddysey does such a poor job at showing these possibilities, it seems that all the maps in the demo are quite straightforward and boring.. (the horrible square city blocks of Tarlumain...
)
The module contains work from the following people
Tweaked classes.txt file by Rollo and David Gervais.
Graphics:
David Gervais
Lord Kodos
Myself (all the bmp files with the HB_ prefix)
Notable gameplay differences from the crown of the magi/crack of doom modules that were added in 0.5
0.50 : *Spellsystem changed to prevent abuse of the infamous "spell effect stacking bug"
-spells/skills like barkskin, berserk etc, that increase stats of the caster are automatically activated, and can no longer be cast (to prevent multicasting and bonus stacking) affected spells: Barkskin, Berserk, Cleansing Armor, Cloack of Darkness, Cold Enchant, Deadly Precision, Fire Armor, Fire Enchant, Giant Strength, Ice Armor, Lightning Armor, Lightning Enchant, Magic Armor, Magic Shield, Nature's bounty, Rage and Vigor.
-The lightspell will still stack, but it's casting cost has been increased, while casting lightspell at a higher level has been made more effective.
*Monsters will drop less gold and potions, but can drop other items like corpses with magical effects (yes I play too much nethack ) armor and other things.
*added the tweaked classes.txt file by Rollo and David Gervais.
-Early XP levels are more expensive. Higher levels are cheaper.
-priests can use slings, fighters can use bows/crossbows
*added torches (terrainobjects) that can be lit/unlit by rightclicking them in the game (like opening doors)
I hope to add new levels to this mod in future releases ( this Version still has an open ending),also new Versions should generate more random maps, in an attempt to make every game really different and to add more replayability.
[ March 29, 2004, 09:55: Message edited by: henk brouwer ]