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  #11  
Old June 23rd, 2004, 01:05 AM
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Default Re: No virgins under the sea?

Quote:
Originally posted by NTJedi:
Would seem acceptable in my opinion for blood hunting to work underwater for mermaids which were virgins.
Why only would only human virgins qualify??
Probably for the same reason you never hear of sacrificing centaur virgins ...

Or dwarven virgins, et cetera. Not only are demon-worshipers evil and sadistic, they're racist, too.
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  #12  
Old June 23rd, 2004, 01:31 AM

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Default Re: No virgins under the sea?

I've sucefully bloodhunted in a water province. Whether it makes sense or not it can be done.

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  #13  
Old June 23rd, 2004, 04:07 AM
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Default Re: No virgins under the sea?

Perhaps only water nations can successfully bloodhunt underwater - it would kinda make sense, wouldn't it?
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  #14  
Old June 23rd, 2004, 04:37 AM

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Default Re: No virgins under the sea?

As a water nation with underwater population I kinda assumed there would be underwater virgins but hey no big deal. I assume dwarven wackos sacrifice dwarf virgins also...but hey whadda I know.

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  #15  
Old June 23rd, 2004, 04:33 PM

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Default Re: No virgins under the sea?

Quote:
Originally posted by Arryn:
quote:
Originally posted by MCArt:
And, more importantly, we are talking about a *game*.

So no reason to come down all real life logical on me
Actually, it wasn't you that was the target of my post, it was the thread creator. Quoting you was more relevent to the point(s) I was attempting to convey.

However, since you bring it up, Dom 2's creators have gone out of their way (kudos to IW) to create a game where the pieces, setting, and rules are logical and consistent. Just because something is a game, or fantasy (or both) does not automaticaly imply that you cannot have logic, reason, or consistency. And Dom 2 proves it (or at least tries its very best to).

So the Last refuge of folks who refuse to exercise their aging brain cells, that of saying "it's a game", or "it's fantasy" as an excuse to overlook what they might find as inconvenient issues -- such as virgin girls needing air to breathe -- simply doesn't ... hold water.

That said, remember that gaming is all about having pun, er, fun.

I know continuing this discussion further would drive this thread OT very fast, but I want to say that I am not one of the people that usually come up with the excuse of "it's a game, so logical conclusions or vericacy has no place.

I just wanted to point out that since in a game, and a fantasy game at that, there are bound to be inconsistencies due to the dreaded "game balance".* That said, and as has been pointed out in a post below, there is no obvious logical reason why blood slaves, as representations of human virgins, couldn't represent mermaids or Chaste Lizards as well. But I disgress.

*game balance, the evil beast that since the early 80s prevents D&D wizards from wearing armour!

[ June 23, 2004, 18:20: Message edited by: MCArt ]
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  #16  
Old June 23rd, 2004, 06:14 PM
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Default Re: No virgins under the sea?

Hm. If you summon Belphegor, and give him a water-breathing item, will he generate slaves and thralls (instantly drowning...) underwater?
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  #17  
Old June 25th, 2004, 12:24 AM
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Default Re: No virgins under the sea?

Quote:
Originally posted by Taqwus:
Hm. If you summon Belphegor, and give him a water-breathing item, will he generate slaves and thralls (instantly drowning...) underwater?
Do those generated slaves have a gold upkeep ??
I see this as more of a curse from Belphegor because the units are weak, low morale and chew up food supplies.

[ June 24, 2004, 23:24: Message edited by: NTJedi ]
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  #18  
Old June 25th, 2004, 01:09 AM

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Default Re: No virgins under the sea?

Quote:
Originally posted by NTJedi:

I see this as more of a curse from Belphegor because the units are weak, low morale and chew up food supplies.
All Demon lords are like that - powerful, but bring their own "curse" with them, just like (most of the) artifacts.
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