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June 23rd, 2004, 01:05 AM
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Major General
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Re: No virgins under the sea?
Quote:
Originally posted by NTJedi:
Would seem acceptable in my opinion for blood hunting to work underwater for mermaids which were virgins.
Why only would only human virgins qualify??
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Probably for the same reason you never hear of sacrificing centaur virgins ...
Or dwarven virgins, et cetera. Not only are demon-worshipers evil and sadistic, they're racist, too.
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June 23rd, 2004, 01:31 AM
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Corporal
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Re: No virgins under the sea?
I've sucefully bloodhunted in a water province. Whether it makes sense or not it can be done.
odd_enuf
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June 23rd, 2004, 04:07 AM
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Major General
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Re: No virgins under the sea?
Perhaps only water nations can successfully bloodhunt underwater - it would kinda make sense, wouldn't it?
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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June 23rd, 2004, 04:37 AM
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Corporal
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Re: No virgins under the sea?
As a water nation with underwater population I kinda assumed there would be underwater virgins but hey no big deal. I assume dwarven wackos sacrifice dwarf virgins also...but hey whadda I know.
Frosted Flake
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June 23rd, 2004, 04:33 PM
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Private
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Re: No virgins under the sea?
Quote:
Originally posted by Arryn:
quote: Originally posted by MCArt:
And, more importantly, we are talking about a *game*.
So no reason to come down all real life logical on me
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Actually, it wasn't you that was the target of my post, it was the thread creator. Quoting you was more relevent to the point(s) I was attempting to convey.
However, since you bring it up, Dom 2's creators have gone out of their way (kudos to IW) to create a game where the pieces, setting, and rules are logical and consistent. Just because something is a game, or fantasy (or both) does not automaticaly imply that you cannot have logic, reason, or consistency. And Dom 2 proves it (or at least tries its very best to).
So the Last refuge of folks who refuse to exercise their aging brain cells, that of saying "it's a game", or "it's fantasy" as an excuse to overlook what they might find as inconvenient issues -- such as virgin girls needing air to breathe -- simply doesn't ... hold water.
That said, remember that gaming is all about having pun, er, fun. I know continuing this discussion further would drive this thread OT very fast, but I want to say that I am not one of the people that usually come up with the excuse of "it's a game, so logical conclusions or vericacy has no place.
I just wanted to point out that since in a game, and a fantasy game at that, there are bound to be inconsistencies due to the dreaded "game balance".* That said, and as has been pointed out in a post below, there is no obvious logical reason why blood slaves, as representations of human virgins, couldn't represent mermaids or Chaste Lizards as well. But I disgress.
*game balance, the evil beast that since the early 80s prevents D&D wizards from wearing armour!
[ June 23, 2004, 18:20: Message edited by: MCArt ]
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MCA
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June 23rd, 2004, 06:14 PM
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Major General
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Re: No virgins under the sea?
Hm. If you summon Belphegor, and give him a water-breathing item, will he generate slaves and thralls (instantly drowning...) underwater?
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 25th, 2004, 12:24 AM
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Re: No virgins under the sea?
Quote:
Originally posted by Taqwus:
Hm. If you summon Belphegor, and give him a water-breathing item, will he generate slaves and thralls (instantly drowning...) underwater?
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Do those generated slaves have a gold upkeep ??
I see this as more of a curse from Belphegor because the units are weak, low morale and chew up food supplies.
[ June 24, 2004, 23:24: Message edited by: NTJedi ]
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June 25th, 2004, 01:09 AM
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Second Lieutenant
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Re: No virgins under the sea?
Quote:
Originally posted by NTJedi:
I see this as more of a curse from Belphegor because the units are weak, low morale and chew up food supplies.
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All Demon lords are like that - powerful, but bring their own "curse" with them, just like (most of the) artifacts.
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