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February 24th, 2006, 03:20 PM
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General
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Join Date: Sep 2003
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Re: Combat in SEV
You, my friend, are insane. To tactically fight that battle would take a very very long time!
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March 1st, 2006, 07:16 PM
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Second Lieutenant
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Re: Combat in SEV
Although it takes a setup, you could see what is on the other side of a WP without going there, Right?
If you fight a fleet or planet on this side of the WP it is typical that one ship's engines or control will be damaged but the ship still survive. This will slow the fleet down so you will not jump through the WP. Yet you will still see a battle possibility on your chart. Or if you don't, you know the WP is not guarded.
Hmmmmm. Sneaky
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March 1st, 2006, 07:58 PM
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First Lieutenant
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Re: Combat in SEV
Well, MoO3 don't have warp-points. There'd be an easy solution for that 'problem' though; Just prevent the player from seeing the potential battles until they become actual battles.
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February 24th, 2006, 04:18 PM
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Sergeant
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Join Date: Nov 2004
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Re: Combat in SEV
SE V's modifiable AI feature has tremendous potential for improving game play, assuming there are a few players both skilled and dedicated enough to take advantage of it, and generous enough to share their improvements with the rest of us clueless sods.
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February 24th, 2006, 04:42 PM
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Shrapnel Fanatic
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Re: Combat in SEV
Quote:
dogscoff said:
My understanding is that it won't be player-controlled realtime like in RTS games, it will simply be a 3D rendering of an AI-controlled battle. In other words, tactical combat is out, very pretty strategic combat is in. However I could be wrong on this.
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That is not true. GalCiv2 is the one without any tactical combat. You will be able to play tactical combat in SP SE5, just as in SE4.
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February 26th, 2006, 06:10 PM
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Corporal
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Join Date: Mar 2005
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Re: Combat in SEV
Quote:
You will be able to play tactical combat in SP SE5, just as in SE4
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Which begs the question of whether you can play the tactical combat in MP games if playing via TCP/IP...I certainly hope so!
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March 1st, 2006, 02:49 PM
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First Lieutenant
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Re: Combat in SEV
I'd love to see a way of doing tactical battles in Simultaneous Movement mode, since I prefer it over the normal mode. This would be for single-player, obviously.
The way MoO3 did it is nice. When you press end turn, all the orders are executed and a list of battles this turn appears. You can then choose to let the AI take control, or play them out yourself. This way Sim Move mode wouldn't mean that you'd have to sacrifice tactical combat.
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March 1st, 2006, 04:33 PM
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Shrapnel Fanatic
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Re: Combat in SEV
The outcome of a battle can affect the outcome of future battles. Even whether the battle happens at all.
For example, a battle on day one can determine if the star goes nova on day 6, and whether the 500 ship fleet escapes from the system to attack a homeworld in the next system over on day 30.
Stopping the game in the middle of turn processing is not a good idea.
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February 24th, 2006, 01:06 PM
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Major
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Re: Combat in SEV
I'm really not getting why pausing isn't sufficient for you. Pause should work quite well enough for hotseat play, and no version of SE has ever had tactical combat for any other multiplayer mode. If you use the automatic pause-every-x-seconds feature which I believe has been officially confirmed to be a definite inclusion for SEV combat, the only real difference between that and turn-based is that you can't exploit the sequential movement for truly absurd tactics that really shouldn't be possible. As for tactical combat in PBEM, are you CRAZY? That would take forever to play just a single turn whenever combat happened, especially in large battles.
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February 24th, 2006, 02:13 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Combat in SEV
Quote:
Lucifer Domine said:
when it should be the tactics of the commanders. I can defeat superior forces in tactical combat by outmaneuvering them and outsmarting them.
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And the reason you are such a tactical god, is because the AI isnt that smart in SEIV. So really the only fair way to ever do combat in SEIV, and probably SEV is via strategic, and allow the AI to play out the combat, while you sit by and cringe in horror at the possibly outcome...
Kana
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