.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Conquest of Elysium II

Reply
 
Thread Tools Display Modes
  #1  
Old October 16th, 2007, 03:20 PM

Tichy Tichy is offline
Sergeant
 
Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
Tichy is on a distinguished road
Default Re: This would have been a lot better than dominio

A thought: It seems to me that magic summons are part of the design. The nations are supposed to become more powerful as time goes on, both horizontally (more provinces, money, larger armies) and vertically (more powerful individual units available). Vertical power is implemented in two ways. 1) Magic summons that must be researched, 2) items to give to recruitable units to put them more on a par with the units available through magic. The problem seems to be that most veterans agree that recruitable+items is almost never as powerful as decent mid-game summon+items.

A possible solution: A third way of introducing an increase in vertical power. Add in researchable spells specific to different nations that create magic sites that either allow the nation to recruit uniquely powerful units (thus adding in an upkeep component to certain particularly desirable troops) or allow mages to 'enter' the site and summon these units 1/turn (to prevent horde-ing).

I know that magic sites exist with these properties, but I don't know if the capacity exists for spells that create them. (Or if anyone would think this is a good idea.)
Reply With Quote
  #2  
Old April 3rd, 2008, 06:07 PM

bertiebond bertiebond is offline
Private
 
Join Date: Apr 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
bertiebond is on a distinguished road
Default Re: This would have been a lot better than dominio

is there an experience upgrade system in COE?
i tried putting a stack into 'kill anything that moves' mood in the hopes it will gain experience, but doesn't seem to be happening.

and the combat *really* needs some way of balancing defenders strike first. creatures with varying quickness ratings and a bit of random jigging would mean you actually attack rather than hope someone attacks you :S
Reply With Quote
  #3  
Old April 4th, 2008, 07:18 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: This would have been a lot better than dominio

No experience. Perhaps a pity, but CoE is more of a fast paced - build army - conquer - get bashed - start over - see something fun - get bashed - start over - conquer - see more fun - kind of game
__________________
www.illwinter.com
Reply With Quote
  #4  
Old April 5th, 2008, 03:34 PM

bertiebond bertiebond is offline
Private
 
Join Date: Apr 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
bertiebond is on a distinguished road
Default Re: This would have been a lot better than dominio

well, its fun, and can use to advantage, shaman is brilliant, if purely for fact if you possess someone and then move an army onto it, you get to attack first!
shamans rock :}
esp. just possessed a warlock, a druid, an elf queen, and i get all the leader's powers. wow

think COE and dominions would be third after master of magic and heroes of might and magic in my list of fantasy world domination games. if Dom was more geared to single player so you could pause and give orders in the middle of a battle rather than a fire and forget battle structure, it would be vying for top 1-2 spots.

but thanks for hours of fun
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.