Maraxus, many thanks for your input. Even more I can chew on
Quick answers to some of the question you made;
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... but vampires - born? I think there would have to be some bloodsucking to get new vampires?
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It's an idea I got from a japanese anime "Vampire Knights". Then I came up with the idea of creating a vampire society around being pure vampire/lesser vampire depending how/which blood you have in your veins.
That evolves into an Aristocrat system among the vampires.
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Why is a Necromancer into item forging?
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Basically the old impression of a necromancing is only raising and contacting the dead, but my perspective is that they also have an interest in gadgets, partly to imprison them with souls. Also the idea making non-living stuff living (2 earth magic).
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-The Shadow Dragon has magic -4 instead of the usual -2 and I see no reason for that.
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This may change, but the -4 was to counter for the extra features the shadow Dragon have compared to the other dragons.
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There are a lot of tags not needed. For the children of the night for example:
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You'll never know how people play, so it's better to make the units with complete stuff, IMHO.
Will change.
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Okay, I saw a little more. That stuff with the holy spells - it does not really work. I started a game with your vampires and ermor both on player and the ermor priests had 8 copies of the normal spells "banishment to word of power". (Because of the "disable normal priest spells" workaround)
Another strange think is, that Ermor seams to have "Hymn of the dead to Greater power of the blood" despide "#restricted 90". I guess it's a part of #copyspell and you need to redo them with the effectnumbers.
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I'm not quite sure how to solve this. I have tried with diffrent stuff, but it only seems that it's Ermor only effected by this.
I'm guessing it's a bug.