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  #11  
Old November 11th, 2010, 07:07 AM

Pjoo Pjoo is offline
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Default Re: Kings of Drama - a MA game, recruiting!

I could take mammoths... I mean Caelum! Damn Quitti stole my Aztecs!
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  #12  
Old November 11th, 2010, 12:58 PM

NooBliss NooBliss is offline
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Default Re: Kings of Drama - a MA game, recruiting!

I'd like to sign in as Aby please.
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  #13  
Old November 11th, 2010, 07:32 PM
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Verjigorm Verjigorm is offline
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Default Re: Kings of Drama - a MA game, recruiting!

I would say 1/3N+1 of capitols sounds good (N being the number of nations), but I would like them to be held for 10 turns. 3 turns is barely long enough to storm a castle.
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  #14  
Old November 11th, 2010, 08:56 PM

Awund Awund is offline
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Default Re: Kings of Drama - a MA game, recruiting!

Quote:
Originally Posted by Verjigorm View Post
I would say 1/3N+1 of capitols sounds good (N being the number of nations), but I would like them to be held for 10 turns. 3 turns is barely long enough to storm a castle.
Does it count when someone is besieging your castle?
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  #15  
Old November 11th, 2010, 08:59 PM

Zeldor Zeldor is offline
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Default Re: Kings of Drama - a MA game, recruiting!

No, you need to control it whole. So VP goes to someone that is inside fort.
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  #16  
Old November 12th, 2010, 03:48 AM

AngelSong AngelSong is offline
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Default Re: Kings of Drama - a MA game, recruiting!

By Avalon's name,I choose MAN.
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  #17  
Old November 12th, 2010, 05:04 AM
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Quitti Quitti is offline
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Default Re: Kings of Drama - a MA game, recruiting!

10 turns of cap holding is definitely too long. The whole point of the victory condition is to eliminate the endgame grind of the last 10-15 turns where everything is already clear. If a nation can hold all of those capitals for 3 turns, there's absolutely nothing anyone can do about it. Hint: You don't want to wait until someone has all the caps before starting to work against them.
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  #18  
Old November 12th, 2010, 03:54 PM
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Default Re: Kings of Drama - a MA game, recruiting!

Quote:
Originally Posted by Quitti View Post
10 turns of cap holding is definitely too long. The whole point of the victory condition is to eliminate the endgame grind of the last 10-15 turns where everything is already clear. If a nation can hold all of those capitals for 3 turns, there's absolutely nothing anyone can do about it. Hint: You don't want to wait until someone has all the caps before starting to work against them.
I don't really care--either way is fine with me, and I like the use of the modified Riverlands map that we used on Countdown. It's an attractive and interesting map--lots of lovely borders and bridges.

On another note, I will not be around much this weekend, and while I don't think it will be a problem since we just now called for Pretenders up (mine is uploaded already btw), I will not be able to submit a turn until Sunday evening (Central time GMT-6) at the earliest.
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  #19  
Old November 12th, 2010, 09:14 PM

mscfish mscfish is offline
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Default Re: Kings of Drama - submit pretenders!

The S&S mod is too ugly.
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  #20  
Old November 13th, 2010, 02:31 AM

Awund Awund is offline
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Default Re: Kings of Drama - submit pretenders!

I still need to create my pretender, but I won't be able to do so before Sunday afternoon.
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