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PashaDawg said:
Conceptual Balance Mod (probably, unless players prefer Vanilla)
Worthy Heroes Mod (Unless players want to play Vanilla)
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I'd prefer vanilla. (Well, Worthy Heroes I could never oppose.) You sure have become mod-happy of late.
I'm against this as well: the way people rename their dudes can reveal who they are. You could also send messages via commander names
'Peace, please! the Scout'
Any Age is fine by me (although in Late I would prefer excluding Ermor and R'lyeh from the draft, as I'm not exactly impressed with how they are in Dom3), for a map I prefer wraparound, like Orania if we get a lot of players. (You might need to limit the number of water nations with Orania, though.)
For victory condition, I propose having a VP in every capital and requiring a player to hold half of them. (Incidentally, a very popular format back in Dom2.) This is a bit harder than what Pasha usually uses, but no diplomacy warrants it, I think: without coordination it is not as easy to contain a run-away player as it is with it.
CU: No diplomacy of any kind. No sending items or messages in-game or out. No cryptic messages on the forum either
An efficient way to think of it is like a game against AIs that happen to be as good as humans.
Incidentally, no-diplomacy means that the turns will be very fast to play, which is something I very much like about the game-type. (Also nice is that Alneyan can't gun straight for me since he won't know who I am
)
Oh, a point of anonymity: name your pretender after your nation! That is, if you play Abysia, name your pretender Abysia. This way there's no chance of anyone figuring out who's who from pretender names.
EDIT: Oh, and I'm very excited about the game! Thanks Pasha for hosting it!