.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old July 7th, 2023, 04:36 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: AI doesn't buy/deploy mines and obstacles

Quote:
Originally Posted by DRG View Post
Sure, post it and I'll take a look
Note:
This IS NOT a completed working scenario just a test case for the mine issues.
Attached Files
File Type: zip Scenario611_Wolmi-Do_TEST.zip (77.7 KB, 206 views)
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following User Says Thank You to Suhiir For This Useful Post:
  #12  
Old July 7th, 2023, 07:46 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,690 Times in 2,810 Posts
DRG will become famous soon enough
Exclamation Re: AI doesn't buy/deploy mines and obstacles

Do you mean these points ?




and these mines / DT/ wire?




What's the problem? Once again I am NOT finding the "bug" others seem to be finding.

Anyone else who wants to check this please do. I clicked NK deploy, then the mines/DT/wire button and 537 points were available then I started scattering mines etc. around.

I don't see the problem which only means I don't see the problem using the master games EXE in the master game ( which IS the same EXE everyone who has DL'd V17 will have ). If after this the problem you see still exists then I'll need a screenshot showing what you are seeing
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; July 7th, 2023 at 01:05 PM..
Reply With Quote
  #13  
Old July 7th, 2023, 11:56 AM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
zovs66 is on a distinguished road
Default Re: AI doesn't buy/deploy mines and obstacles

I don't see any bug or problem.

Are we just talking about going into the Editor with this scenario and placing mines or wire?

No issues for me:

__________________
ASL
Reply With Quote
The Following User Says Thank You to zovs66 For This Useful Post:
  #14  
Old July 7th, 2023, 04:21 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: AI doesn't buy/deploy mines and obstacles

Quote:
Originally Posted by DRG View Post
Do you mean these points ?
Odd.

OK ... no clue ... maybe restarting my PC and/or WinSPMBT "fixed" the problem
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #15  
Old July 7th, 2023, 05:28 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: AI doesn't buy/deploy mines and obstacles

Would the issue be if the new "mine" icon is not being used?
Reply With Quote
  #16  
Old July 7th, 2023, 06:35 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,690 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: AI doesn't buy/deploy mines and obstacles

Quote:
Originally Posted by Karagin View Post
Would the issue be if the new "mine" icon is not being used?

No code was changed and the icon location for the respective number of mines was not changed so the answer is no.

That is the same Icon file as the original with the four mine symbols changed but not their location in the file........again NO CODE was changed to display them.

It's a simple swap just like we have used in SPWW2 for the historic German flag used in WW2 and the non-historical cross version. No code changed there either just the icon in the file
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; July 7th, 2023 at 07:00 PM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #17  
Old July 9th, 2023, 05:13 PM

Dion Dion is offline
Sergeant
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 229
Thanks: 182
Thanked 54 Times in 43 Posts
Dion is on a distinguished road
Default Re: AI doesn't buy/deploy mines and obstacles

Whenever I play, the AI lays mines and deploys obstacles, but then again most people think AI stands for artificial intelligence, but it really stands for automatic idiot, so you never really know for sure.

Sorry If I offend anyone that goes by the name of AI. AI is computer talk not people talk.

Last edited by Dion; July 10th, 2023 at 09:55 AM..
Reply With Quote
The Following User Says Thank You to Dion For This Useful Post:
  #18  
Old September 22nd, 2023, 06:57 PM

dTerm dTerm is offline
Private
 
Join Date: Oct 2022
Posts: 48
Thanks: 25
Thanked 16 Times in 14 Posts
dTerm is on a distinguished road
Default Re: AI doesn't buy/deploy mines and obstacles

Sorry for digging this up again.

I spend the afternoon running about 50 random assault games via the battle generator, all had different opponents and were set at 'June 2024' with player 2 being the defender. In only 4 games the defender had deployed mines, never ever wires/DTs. From the 10 games I let player 1 defend, all had mines/wire/DTs being deployed. I restarted my computer three times in between.

Afterwards I did a couple more games, and set 'human deploy' to check whether build points had been bought. Player 1 had always spend 80 points, player 2 always zero. Map size was 50x100.

So this brings up two questions for me.

In the manual it is stressed to let player 2 be played by AI, when designing scenarios via the editor. Is this because of underlying programm behaviour, or merely as convention?

Does this 'rule' also apply to random games via the battle generator? My understanding has always been, that I can freely choose here, which side would be played by me, and the other by the computer.
Reply With Quote
  #19  
Old September 22nd, 2023, 07:39 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: AI doesn't buy/deploy mines and obstacles

If you have no plans to play about with the map, scenario length etc. then by all means let player 1 be the AI in a random battle.

Otherwise - the view map function will only let you see whatever the AI player 1 randomly took as the battlefield with the V hexes fixed and so forth.
Reply With Quote
  #20  
Old September 23rd, 2023, 07:26 PM

dTerm dTerm is offline
Private
 
Join Date: Oct 2022
Posts: 48
Thanks: 25
Thanked 16 Times in 14 Posts
dTerm is on a distinguished road
Default Re: AI doesn't buy/deploy mines and obstacles

Quote:
Originally Posted by Mobhack View Post
If you have no plans to play about with the map, scenario length etc. then by all means let player 1 be the AI in a random battle.

Otherwise - the view map function will only let you see whatever the AI player 1 randomly took as the battlefield with the V hexes fixed and so forth.
Not that big an issue to me, I have used the Battle Generator mainly for small casual games in the past.
If I care for specific terrain features/layout, I can still generate a random map via the Scenario Editor and load it up as a custom map in the battle setup. Makes an OK enough workaround for me.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.