Re: SEV- Suggestions on Ruins
Quote:
mottlee said:Be maybe cool to have some "Bad" tech that starts you someplace then goes nowhere!
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Hmmm that would be interesting but easily avoided later.
It did bring to mind that a (slim) chance might occur for misleading research. Send you off in a wrong direction. Something that sets you back on what you are researching.
Or maybe that would be better as a random event so that you can tie it in to the choice of having maximum events turned on. Might be a good idea to move the research boosts there also.
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